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Living in Icesus
Like any world, Icesus is a complex place. Explaining all
facets of the world in one document is simply impossible,
and part of the fun is learning and finding out for
yourself. This document will, however, try to explain the
things which a beginning adventurer needs to know about daily
life in Icesus.
Gaining experience & money:
This is the part which players usually are most interested
in. The most effective way of gaining experience and money
is killing monsters. Read 'help newbie areas' for directions
to places with monsters suitable for beginners. You can
attack monsters with the 'kill'-command. However, it is a
VERY good idea to first use the 'consider'-command to get a
rough idea about how powerful the monster is. A hint: do NOT
try to kill any of the citizens on the streets of Vaerlon.
Killing monsters is easier if you are a member of a party. A
party is a group of adventurers who have teamed up so that
they move and fight together. The members of the party can
place themselves so that strong fighters stand in front taking
the hits while mages and priests stand behind them and cast
spells. Parties are formed and managed with the
'party'-command.
Some experience can be gained from exploring. The are
certain rooms, some of them hidden, which give experience to
an adventurer entering them for the first time. Also,
Priests of Air gain small amounts of experience when healing
other players with healing spells. Then there might also be
quests of different kinds in some areas which will give you
differing rewards. These you must find yourself, but as a
hint: it can be worthwhile to talk to other persons and
monsters and not just try to kill them. Use the
'ask'-command to ask about different things. To start with,
try typing just 'ask <target>'. This will make you greet the
person or monster. If it is at all interested in talking to
anyone, it will then usually (but not always) will say
something that will give you an idea what more you can ask
about.
After killing a monster, try 'get all from corpse' or 'loot'
to take the monsters possessions from the corpse. Depending
on the monster, it might have some coins on it, and maybe
some equipment you can sell in the shops in the city if you
don't want to use it yourself.
If the killed monster was a animal, you can 'skin' the
corpse to get skins. There is a fur trader in the city who
buys skins for a fair price. Skinning is also a "talent"
('help talents'), ie a skill that you are not trained in a
guild but from a teacher you will have to find
yourself. Hint: try the obvious first.
Fighting monsters:
The combat system in Icesus is based on dividing your time
between attacking, defending and casting spells. You do this
by assigning combat points to each of these 3 categories
with the 'battle'-command, eg 'battle -a attack'. Read 'help
battle' and also 'battle help assign' for a more thorough
explanation. One of the things which most often confuse
beginners is starting a battle and finding that they aren't
hitting their opponent at all. This probably means you have
assigned all points to defence and/or casting. Check it with
'battle' and reassign some to attack, and you'll start
hitting. You really should read 'help combat' for a detailed
explanation of the combat-system in Icesus.
If you are a spellcaster and want to use offensive spells to
kill a monster, you will want to read 'help magic'. Spells
are cast with the 'cast'-command. Other spellcaster than
mages have mostly single-type spells, so they can cast them
with 'cast <spell> at <target>'. Mages' spells consist of
components which have to be studied separately, like
"missile" and "fire". These are then combined to cast a
spell, eg 'cast missile of fire at <target>'.
Before you start a fight, it is a good idea to set your
wimpy-level with the 'wimpy'-command. This will make you
automatically flee from an opponent if you take too much
damage. How much "too much" is depends on how high you have
set you wimpy-level. Also, it helps to set monitoring on by
typing 'mon on', so that you see when your hit points
decrease in the fight. Read 'help mon' and 'help settings'
if you want to know more about the command.
During the fight, you will want to see how the monster's
shape changes as you hit at it. Apart from looking at it,
this can also be done with the 'shape'-command. Typing
'shape monster' will show you briefly the shape of
it. Typing just 'shape' shows you the shape of any monster
you are currently fighting. You can also do 'shape all' to
show all attackers' shape, if you are fighting several
monsters. There is a global alias 'x' defined for the
'shape'-command, meaning that typing 'x' has the same effect
as typing 'shape'.
If you win the fight, there will usually be a corpse left by
the dead monster. After you have taken what you want from
it, you should 'dig grave' to bury the corpse, unless you
skin it. Corpses left on the ground can turn into undeads,
which can be very dangerous.
Healing up:
After one or several battles, your hitpoints will start to
become so low that you should rest and heal before fighting
more monsters. You can build a camp with the 'camp'-command,
eg 'camp build'. This will take some time, so it might be
wise to build a camp somewhere aside before you start
fighting monsters, and return to it to heal every now and
then. How long it takes and how good the camp is is
determined by how good you are in the skill "camping". In
any case, once the camp is ready and the fire is burning,
you can 'sleep' at the camp to regain hitpoints faster.
Another way to regain hitpoints faster is to have another
adventurer who belongs to the Priests of Air - guild cast
healing spells on you. Having a priest in a party with you
might therefore be a good thing.
Death:
Sooner or later an adventurer in Icesus faces an opponent or
situation too hard for her and dies. Her soul will then be
transported to the dreaded Nether Plane, from which it must
escape by entering one of the portals available there. Dying
will reduce the amount of experience you have and have
various other bad effects. Read 'help death' or the more
concise 'help death short' for more information.
If you die often, that is, soon after you previously died,
you character may come to suffer from "nether effects" when
revived. These effects lower some of your statistics and are
generally a nuisance, but will fade away after a
while. Repeatedly dying often will increase the length and
severity of the nether effects.
Food & drink:
All the running around and fighting monsters will eventually
make you hungry and thirsty. You will notice that you start
getting messages like "You are hungry." or "You are
thirsty." when this happens. Water can be drunk directly
from rivers in the outworld or from fountains. One fountain
is in the Central Square in Vaerlon, where Ereldon
stands. You can also buy a water flask which you can fill
with water and carry with you. Water flask are sold in the
bakery in Vaerlon, which is located above the General Shop.
From the bakery you can also buy bread, which helps when you
are getting hungry. Another source of food is pieces of meat
that you might be able to extract from a corpse while you
are skinning it. The talent "carving" helps with this.
Equipment:
All adventurers need some equipment. In this context,
"equipment" usually means weapons and armours. Although
fighting without any weapon might actually be easiest in the
very beginning, especially if you train the "natural"-skill,
fighters will eventually need good weapons to fight
with. Mages and priests might not need weapons, at least not
the very best ones (and they aren't very good at using them,
anyway). Armours protect you and make you take less damage
from opponents' hits. Read 'help weapon types' and 'help
armour types' to see what you can find. You might notice
that some armours and weapons are glowing in some colour.
This means they have some magical property; 'help glow'
explains about this.
There are shops in the city where you can sell and buy
armours and weapons. You can check once in a while if they
have anything suitable for you. Note, however, that these
shops are closed during the night. Rumours have it that
there are hidden, underground shops which stay open all
night; if that is the case, you must find these yourself.
Other sources of equipment are the monsters you kill. They
might have some armours and weapons, sometimes even valuable
or magic ones. If the monster was of a very different size
than you, any armour it was using will probably not fit
you. You must resize it in the smithy which is in the
northwestern part of Vaerlon. Go to the smith there and look
around to find out how to get armours resized. Again, 'ask
smith' will show you in the right direction.
If you walk around the smithy, you will also find other
smiths which can make armours and weapons for you. This can
be rather expensive, however, especially for beginners.
Elements:
The elements in Icesus, fire, air, water and earth, affects
the life of everyone in various manners. Reading 'help
elements' tells you more about this. You might especially
want to know about blessings, which the Gods of the elements
can give to their devout followers.
Blessings can be gained with Divine Favours, which again are
gained by sacrificing at an altar of a divinity. You can
sacrifice almost anything, but it is said that the Gods
especially like the hearts of slain enemies. Hearts and
other object can be sacrificed on altars. There is one altar
shared by all the elements in the city in the Monument of
Stonement. Altars dedicated to just one deity are better to
sacrifce at, but you must then find one belonging to the
deity of the element you worship. There are altars in the
shrines located near the city in the outworld, with paths
leading to each shrine. Read 'help divine favor' and 'help
blessing' to learn more.
Staying informed:
The immortals in Icesus are constantly improving and adding
features to the game. It is essential to keep yourself
up to date on these changes. The modifications are
informed via 'gameinfo', a command that shows the latest
changes. The same information is also available at our
webpages, under the news section.
Further reading:
Hopefully, you have already read 'help newbie',
'help creation' and 'help starting'. You should probably
read 'help newbie areas' and 'help newbie hints' next,
if you haven't already.