Psychokinetic prison
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Casting process is somatic.
Intelligence, Wisdom and Telekinetic focusing help in casting this discipline.
Affiliated stats:
Primary: intelligence Secondary: dexterity Tertiary: wisdom
The most experienced telekineticists are able to hold their opponents stationary motionless while attacking them. This although requires massive mental control and concentration that can be easily disturbed. Holding large and great opponents requires high dexterity and psychokinetic prowess and some beings are able to break through the prison with some actions.
This discipline is related to elemental Antimagic.