Battlefields

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Battlefields.

Features

  • Line of sight, direct and indirect fire, terrain height differences. (in above screenshot the enemy is in the north, but it is not seen by selected friendly force)
  • Also other units visible on battlefields (not just the lonely @).
  • The whole battlefield is shown at once in a tabletop manner so you won't miss any action.
  • Turn based, squad and platoon level (somewhat X-com like) gameplay.
  • Tournament ladder based campaign play: skirmishes (squad level), minor victories (platoon level), major victories (company level).
  • Skirmish level matches are newbie (budget) friendly and possible without provinces. It is possible to advance from skirmishes to minor victories, from minor victories to major victories (may mean seizing provinces to yourself).
  • Supports different mainguilds and kingdoms/allegiances.
  • Your units save from battle to another, enabling tuning, improving and maybe trading of your forces outside of battle.

Campaign Plans

Campaign plans contain various scenarios and ladders for achieving different game goals through battlefields.

Province acquisition

This campaign plan will start with 8 team skirmishes, which will lead into 4 minor battles, which will lead into 2 major battles, which will lead into 1 epic battle. The winner of the epic battle is usually given a province.

A campaign plan for acquiring provinces.

Instructions

This section will contain instructions on how to prepare and conduct battles.

Anatomy of battle

Anatomy of battle.

The anatomy of battle follows a certain procedure which is common to all battlefields. See picture "Anatomy of a Battle", which illustrates a default setting for a battle for two teams. See the red numbers in the picture. The subchapters will describe each step one at a time.

1. Entrance to battlefield

Entrance to battlefield of Wyvern Gulch.

Entrance is meant for battle audience - which means players who simply wish to observe battles without partaking in them. This room is used to follow on-going battles as most of battlefield informs will be relayed into this room during active battles. To follow an on-going battle, no specific commands are needed as the information will be relayed automatically as the battle proceeds.

Miscellaneous

  • Using command 'next', 'prev', 'nextlead' or 'prevlead' means 'letting go of your current token.' Therefore, any unfinished actions with your current token will be ended.
  • Do not travel in tight packs near the enemy. Break into formations. It is a good practice to have a point leading the rest of the team. Do not make your unit leader be this point.