Battlefields

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Battlefields.

Features

  • Line of sight, direct and indirect fire, terrain height differences. (in above screenshot the enemy is in the north, but it is not seen by selected friendly force)
  • Also other units visible on battlefields (not just the lonely @).
  • The whole battlefield is shown at once in a tabletop manner so you won't miss any action.
  • Turn based, squad and platoon level (somewhat X-com like) gameplay.
  • Tournament ladder based campaign play: skirmishes (squad level), minor victories (platoon level), major victories (company level).
  • Skirmish level matches are newbie (budget) friendly and possible without provinces. It is possible to advance from skirmishes to minor victories, from minor victories to major victories (may mean seizing provinces to yourself).
  • Supports different mainguilds and kingdoms/allegiances.
  • Your units save from battle to another, enabling tuning, improving and maybe trading of your forces outside of battle.

Campaign Plans

Campaign plans contain various scenarios and ladders for achieving different game goals through battlefields.

Province acquisition

This campaign plan will start with 8 team skirmishes, which will lead into 4 minor battles, which will lead into 2 major battles, which will lead into 1 epic battle. The winner of the epic battle is usually given a province.

A campaign plan for acquiring provinces.

Instructions

This section will contain instructions on how to prepare and conduct battles.

Anatomy of battle

Anatomy of battle.

The anatomy of battle follows a certain procedure which is common to all battlefields. See picture "Anatomy of a Battle", which illustrates a default setting for a battle for two teams. See the red numbers in the picture. The subchapters will describe each step one at a time.

1. Entrance to the battlefield

Entrance is meant for battle audience - which means players who simply wish to observe battles without partaking in them.

Entrance to battlefield of Wyvern Gulch.

This room is used to follow on-going battles as most of battlefield informs will be relayed into this room during active battles. To follow an on-going battle, no specific commands are needed as the information will be relayed automatically as the battle proceeds.

2. Betting and negotation room

This is the room where teams may negotiate, draw some initial boundaries and ultimately set the winner's prize for the forthcoming battle.

Battlefield betting room.

What you need to do here, step by step:

1. Gather two teams: Invite two opposing teams and get all members of both teams here. Each team can have more than one member. Each member of the team is expected to stay throughout the duration of the battle.

2. Negotiation and betting: Once all members are here, negotiate with the other team what is going to be the bet of this battle. The winning team will always have full rights and ownership to whatever the bet was placed. You can simply drop the items, or money that you want to place into the bet, on the floor.

3. Lock bets: Once both teams are in agreement about the bet which is placed on the floor of this room, type 'bet'. This command will lock the bet for the battle. Note that you can always use 'unbet' if you decide the bet is after all not satisfactory and dismantle the deal.

Miscellaneous

  • Using command 'next', 'prev', 'nextlead' or 'prevlead' means 'letting go of your current token.' Therefore, any unfinished actions with your current token will be ended.
  • Do not travel in tight packs near the enemy. Break into formations. It is a good practice to have a point leading the rest of the team. Do not make your unit leader be this point.