Grow herb
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Spell point cost: 15
Casting process is verbal.
Intelligence, Wisdom and Magic lore help in casting this spell.
Affiliated stats:
Primary: wisdom Secondary: intelligence Tertiary: constitution
This very minor druidic spell can grow one herbal plant or fungi in any soil, but it must be cast outdoors. The caster has to specify the type of herb wanted by naming it as the target of the spell. Also see the more powerful botanic spell, 'grow herbs'.