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Starting the game The first time you enter the game, you will be in the upper room of the Double Dragon Inn in the city of Vaerlon, in the nation of Valkor. The first thing you would want to to is probably to type 'i' (short for 'inventory') to see what equipment your background has given you to start with. Using the 'wear'- and 'wield'-commands, you can equip them. Remember, you can get help about the usage of any command just by typing 'help <command>', eg. 'help wear'. **Note about saving items** The room you are in is the sleeping hall, where you can leave the game by typing 'leave game' and have your equipment saved and given back to you next time you enter the game. There are some other inns in the game where your equipment also is saved. However, if you 'quit' ANYWHERE all your equipment will be dropped on the ground and very likely gone next time you enter. So if you want your equipment saved, make sure you quit in an inn. Note that just dropping your connection to the game ("going linkdead") does NOT save your equipment; you have to explicitly _quit_ in the inn. **Note about saving items** Some people, especially experienced mudders, are likely to want to see their statistics and set up various things right away. You can see information about your character with the 'score'-, 'exp'- and 'hp'-commands, which give various amounts of information. For an explanation about different settings, read 'help settings'. You can do this later, also, if you want to look around Icesus first. But before exploring, you might want to have things likes exits, monsters, and other players show up in different colours. If you have an ANSI compatible mud client, do 'colour on'. To start your adventuring career, you should probably join a guild, so you need to go out into the city and find one. Going down, east and then south, you exit the inn and are standing in a small alley. You can type 'map' to see a larger portion of the city surrounding you, and what special buildings there are there. A good starting point for exploring the city is the Central Square, which is east and south from outside the inn. Here is also Ereldon, an old elven sage, who can help players and give advice about many things. You can converse with him using the 'ask'-command. For example, try 'ask ereldon about help' and 'ask ereldon about guilds'. Depending on the time of the day and the race you are, you might find that it is too dark or too light for you to see. You should have gotten a torch as a part of your starting kit; 'light torch' if it's too dark for you. If it's too light, you are a member of a race with poor light-vision. You should then have gotten a "nether torch" instead of an usual torch; this makes it darker instead of lighter, and helps you see. Now you should find a guild that you want to join. Walking around the city and using the 'map'-command will help you find them, and Ereldon gives you basic directions if you ask him about "guilds". You can also try asking other players on channels or with tells, as explained in 'help newbie'. When you have found a guild, and are sure you want to join that particular guild, type 'join' in the guild room to become a member of the guild. Look at the plaque ('l plaque') in the guild room; it shows what commands you can use there. You should now train some skills or study some spells, depending on what kind of guild you joined. This costs both experience and money. Luckily, you have some of each, exact amounts depending on your background. The commands 'skills' and 'spells' show you what skills and spells you have learned. Before learning more, also look type 'skills -bg' and 'spells -bg'. This shows what bonuses you possibly have to skills or spells from your backgrounds. At this point you might also want to read 'help guilds' and 'help experience'. To advance advancement points, you should go to the Adventurer's Guild. It is also in the city of Vaerlon. A gain, using the 'map'-command you should be able to find it easily; it lies not far east from the Central Square. In the Adventurer's Guild you can advance by typing 'advance'. Before you do that, it is a good idea to look at the plaque in the Adventurer's Guild, and decide upon one statistic you could try to improve at the same time, in the way the plaque explains. This is also a good time to read 'help points'. It is a good idea to train or study as much as possible right at the beginning. The better your skills or spells are, the better is your chance of survival once you will have to start to earn more money and experience. You can try to ask your fellow players for their advice on what to study or train. Again, channels are probably best for this, especially your guild-channel. Each guild has its own channel only member of that guild can listen to. When you are done, you might want to explore the city a bit, if you haven't already. In Icesus, you can get experience by exploring, so that when you for the first time enter some certain rooms, you are rewarded by getting experience. There are several such rooms in the city, so looking around does pay off. BE WARNED! Many beginning adventurers have made the mistake of thinking killing the innocent citizens of Vaerlon, who wander the streets minding their own business, would be an easy way to gain experience. This is not the case, and the guards in Vaerlon are not gentle with troublemakers. If you want to kill something, find an area suitable for you ('help newbie areas'). When you have explored the city, you should have more experience which you can use to train or study with, or perhaps advance your level. If you have, and have sufficient money also, do so. Then, it is time to go and make some more money and experience, and learn more about life in Icesus. You should now read 'help living', where more is explained about things needed in the daily life of a beginning adventurer.