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Treasures --------- Treasures are special type of loot that may drop from monsters you kill. Most of the treasure items are personal drops and they will automatically appear to your inventory. In a party each player has a personal chance of gaining loot from each monster killed. The party leader receives a small bonus to his loot chance based on the party size. Only miscellanous loot will be in the corpse of the killed monster and must be looted normally like any other item. All of treasure items work with 'treasure' item handle. All relics also understand 'relic' item handle. There are several factors that affect the chance of you gaining a drop. Pitiful monsters will not drop any of these treasures. Monster's level is the main factor affecting the chance, bigger monsters have higher chance of dropping treasure. It scales so that lower level monsters get smaller multiplier to their level than higher level monsters. Worthy monsters and especially prestigious monsters get an additional bonus and multiplier to the drop chance. There are also several ways of improving your treasure finding such as karma, charms, racial abilities etc. Some treasures can only drop from certain type of creatures. Good example is treasure maps that may only drop from humanoid monsters. These monster type limitations are generally applied only to 'miscellaneous treasures', which is why they are categorized differently from other loot. Loot system also has a 'guaranteed loot' feature. Each monster you kill gets it level tallied up with a certain multiplier into your treasure counter. When this counter hits certain limit you will get a guaranteed loot from next monster you kill. It cannot be any of the miscellaneous treasures. If you get a good loot drop before this counter hits the limit the counter will reset. Good loot drops are special shards, all boons and charms. Loot types ---------- Shards: For more information about them see 'help shards'. Boons: For more information about them see 'help racial guilds'. Charms: For more information about them see 'help charm'. Miscellanous treasure: Currently there are three different kind of miscellanous treasure. Treasure maps, holy symbols of air and lost relics. Treasure maps are items that will lead you to hidden treasures that you need to dig up. Holy symbols of air are items that air priests can use with touch of god skill to give themselves or someone else permanent divine favors (see: 'help divine favor'). Relics are items that someone has lost and you might want to return back to them. Doing so is a benevolent act and you will earn karma and possibly reputation for doing so. Loot boxes: Loot boxes aren't really treasure in same sense as other loot drops. They can only drop from prestigious monsters. Each prestigious monster has a fixed chance of dropping one when they are killed. Nothing affects this chance. These boxes contain various items.