Difference between revisions of "Sounds"

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Icesus supports sound effects.
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Icesus provides various sub-bands of which sounds is one. In other words, you can have sounds while you are playing.
  
1. Create folder C:\icesus\<br>
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Here is how (unfortunately only Windows instructed for now).
  
2. Download icesus sound effects package from: [https://naga.icesus.org/sfx/icesus_sfx.zip Icesus sound effects package]
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= Download sound effects package =
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# Create folder C:\icesus\<br>
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# Download Icesus sound effects package and save it to C:\icesus\ : [https://naga.icesus.org/wiki/images/d/d0/Icesus_sfx.zip Icesus sound effects package]
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# Unzip icesus_sfx.zip in C:\icesus\. You should now have a folder structure which looks like this:
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<pre>
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C:\icesus\sfx_alarm_loop1.wav
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C:\icesus\...<many other files>
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</pre>
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= Download suitable trigger set for your client =
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Choose a trigger set depending on the client you are using.
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== Mudlet ==
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* [https://naga.icesus.org/sfx/icesus_sfx_mudlet.xml Icesus sound effect triggers for Mudlet]
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Enable: Open Icesus in Mudlet normally. Go to Triggers->Import->Choose icesus_sfx_mudlet.xml -> Activate -> Close window.
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== MUSHClient ==
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* [https://naga.icesus.org/sfx/icesus_sfx_mushclient.mct Icesus sound effect triggers for MUSHClient]
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Enable: Open Icesus in MUSHclient normally. Go to Game->Configure->Triggers->Load->Choose icesus_sfx_mushclient.mct -> Close.
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== CMUD ==
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* [https://naga.icesus.org/sfx/icesus_sfx_cmud.xml Icesus sound effect triggers for CMUD]
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Enable: Open Icesus in CMUD normally. Go to Triggers->File->Import XML->Choose icesus_sfx_cmud.xml -> File -> Save -> Close Window.
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Note that these triggers are basically just one liners so that they are as simple as possible in user end. If you want to change e.g. the directory of the sounds folder, it would be pretty straightforward to edit the trigger and it works.
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= Enable sounds in Icesus =
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To enable sounds sub-band, type:
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<pre>
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set sounds
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</pre>
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To disable sounds sub-band, type:
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<pre>
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unset sounds
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</pre>
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= All done! =
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'''NOTE! Sound effects are currently functional only in combat.'''
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You should be all set. Try killing something and wait for a special event (e.g. crit, stun, scream) and dont keep your headphones on too high volume!

Latest revision as of 17:11, 18 April 2023

Icesus provides various sub-bands of which sounds is one. In other words, you can have sounds while you are playing.

Here is how (unfortunately only Windows instructed for now).


Download sound effects package

  1. Create folder C:\icesus\
  2. Download Icesus sound effects package and save it to C:\icesus\ : Icesus sound effects package
  3. Unzip icesus_sfx.zip in C:\icesus\. You should now have a folder structure which looks like this:
C:\icesus\sfx_alarm_loop1.wav
C:\icesus\...<many other files>


Download suitable trigger set for your client

Choose a trigger set depending on the client you are using.

Mudlet

Enable: Open Icesus in Mudlet normally. Go to Triggers->Import->Choose icesus_sfx_mudlet.xml -> Activate -> Close window.

MUSHClient

Enable: Open Icesus in MUSHclient normally. Go to Game->Configure->Triggers->Load->Choose icesus_sfx_mushclient.mct -> Close.

CMUD

Enable: Open Icesus in CMUD normally. Go to Triggers->File->Import XML->Choose icesus_sfx_cmud.xml -> File -> Save -> Close Window.

Note that these triggers are basically just one liners so that they are as simple as possible in user end. If you want to change e.g. the directory of the sounds folder, it would be pretty straightforward to edit the trigger and it works.


Enable sounds in Icesus

To enable sounds sub-band, type:

set sounds

To disable sounds sub-band, type:

unset sounds


All done!

NOTE! Sound effects are currently functional only in combat.

You should be all set. Try killing something and wait for a special event (e.g. crit, stun, scream) and dont keep your headphones on too high volume!