Difference between revisions of "Sounds"
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(new (hopefully temporary) link to sfx pack) |
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− | Icesus | + | Icesus provides various sub-bands of which sounds is one. In other words, you can have sounds while you are playing. |
+ | |||
+ | Here is how (unfortunately only Windows instructed for now). | ||
+ | |||
= Download sound effects package = | = Download sound effects package = | ||
# Create folder C:\icesus\<br> | # Create folder C:\icesus\<br> | ||
− | # Download Icesus sound effects package and save it to C:\icesus\ : [https://naga.icesus.org/ | + | # Download Icesus sound effects package and save it to C:\icesus\ : [https://naga.icesus.org/wiki/images/d/d0/Icesus_sfx.zip Icesus sound effects package] |
# Unzip icesus_sfx.zip in C:\icesus\. You should now have a folder structure which looks like this: | # Unzip icesus_sfx.zip in C:\icesus\. You should now have a folder structure which looks like this: | ||
<pre> | <pre> | ||
Line 10: | Line 13: | ||
C:\icesus\...<many other files> | C:\icesus\...<many other files> | ||
</pre> | </pre> | ||
+ | |||
= Download suitable trigger set for your client = | = Download suitable trigger set for your client = | ||
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Enable: Open Icesus in CMUD normally. Go to Triggers->File->Import XML->Choose icesus_sfx_cmud.xml -> File -> Save -> Close Window. | Enable: Open Icesus in CMUD normally. Go to Triggers->File->Import XML->Choose icesus_sfx_cmud.xml -> File -> Save -> Close Window. | ||
− | Note that these triggers are basically just one liners. If you want to change e.g. the directory of the sounds folder, it would be pretty straightforward to edit the trigger. | + | Note that these triggers are basically just one liners so that they are as simple as possible in user end. If you want to change e.g. the directory of the sounds folder, it would be pretty straightforward to edit the trigger and it works. |
+ | |||
= Enable sounds in Icesus = | = Enable sounds in Icesus = | ||
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unset sounds | unset sounds | ||
</pre> | </pre> | ||
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+ | = All done! = | ||
+ | |||
+ | '''NOTE! Sound effects are currently functional only in combat.''' | ||
+ | |||
+ | You should be all set. Try killing something and wait for a special event (e.g. crit, stun, scream) and dont keep your headphones on too high volume! |
Latest revision as of 17:11, 18 April 2023
Icesus provides various sub-bands of which sounds is one. In other words, you can have sounds while you are playing.
Here is how (unfortunately only Windows instructed for now).
Contents
Download sound effects package
- Create folder C:\icesus\
- Download Icesus sound effects package and save it to C:\icesus\ : Icesus sound effects package
- Unzip icesus_sfx.zip in C:\icesus\. You should now have a folder structure which looks like this:
C:\icesus\sfx_alarm_loop1.wav C:\icesus\...<many other files>
Download suitable trigger set for your client
Choose a trigger set depending on the client you are using.
Mudlet
Enable: Open Icesus in Mudlet normally. Go to Triggers->Import->Choose icesus_sfx_mudlet.xml -> Activate -> Close window.
MUSHClient
Enable: Open Icesus in MUSHclient normally. Go to Game->Configure->Triggers->Load->Choose icesus_sfx_mushclient.mct -> Close.
CMUD
Enable: Open Icesus in CMUD normally. Go to Triggers->File->Import XML->Choose icesus_sfx_cmud.xml -> File -> Save -> Close Window.
Note that these triggers are basically just one liners so that they are as simple as possible in user end. If you want to change e.g. the directory of the sounds folder, it would be pretty straightforward to edit the trigger and it works.
Enable sounds in Icesus
To enable sounds sub-band, type:
set sounds
To disable sounds sub-band, type:
unset sounds
All done!
NOTE! Sound effects are currently functional only in combat.
You should be all set. Try killing something and wait for a special event (e.g. crit, stun, scream) and dont keep your headphones on too high volume!