Death
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About death on Icesus
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Note: read 'help death short' if you want a shorter
text.
The life of an adventurer is filled with perils, and sooner
or later you might meet an opponent too tough for you and
you die. Worry not, you will be given the chance to live
again. It might not be too easy to return to the lands of
the living though, so read this text carefully.
Every living being has a soul consisting of three parts:
good, evil and neutral. These parts are usually merged, with
one part being dominant depending on how the person acts and
what choices she makes. When a being dies, however, her
soul leaves her body and is split up into all three parts.
However, if the being is still young and
unexperienced, it might be that only one part splits from
the soul, or even that they all stay together, thus sparing
that being from having to search for them. If they do split,
the will of the being stays with the dominant part, and the
other two parts will try to flee from this part.
The three parts will enter the dreaded Nether Plane. It is
not known for sure (at least, no-one admits to such
knowledge), where this plane actually exists. It appears as
an endless maze of twisted passages, where the spirits of
the dead and other terrifying creatures roam. The only way
to leave the Nether Plane is through portals. There are
several there which can be entered, when one has found one,
but they are unstable and change position occasionally. They
will appear as black holes with streaks of light in
them. These portals will transport the soul from the Nether
Plane and make it appear inside its body in the Temple of
the Dead of that player's home city/town. To be resurrected to
a different town, a living player must go to that town's
Temple of the Dead and beg for a special resurrection portal to
be open, which will cost the begger Divine Favor.
The travel from the Nether Plane puts great stress on the
soul, and the revived mortal will find that her experience
has diminished as a result of this. However, if one searches
for the other parts of ones soul and merges with them before
leaving the Nether Plane, the soul will be less vulnerable
and thus lose less experience. While in the Nether Plane,
one can sense the approximate location of the other parts of
ones soul by typing 'sense souls'. Merging with one soul
part helps a little, merging with both helps more. Also, one
can 'pray' to one's elemental god, which can instantly merge
the prayer with a soul-part. Praying costs Divine Favours,
though, and also slightly increase the experience loss compared
to finding the soul parts on your own.
In short terms: The easiest way to get back from Nether
Plane is to find a portal and type 'enter portal'.
See also: help divine favor, help death short