Difference between revisions of "Sounds"
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Enable: Open Icesus in CMUD normally. Go to Triggers->File->Import XML->Choose icesus_sfx_cmud.xml -> File -> Save -> Close Window. | Enable: Open Icesus in CMUD normally. Go to Triggers->File->Import XML->Choose icesus_sfx_cmud.xml -> File -> Save -> Close Window. | ||
− | Note that these triggers are basically just one liners. If you want to change e.g. the directory of the sounds folder, it would be pretty straightforward to edit the trigger. | + | Note that these triggers are basically just one liners so that they are as simple as possible in user end. If you want to change e.g. the directory of the sounds folder, it would be pretty straightforward to edit the trigger and it works. |
= Enable sounds in Icesus = | = Enable sounds in Icesus = |
Revision as of 23:00, 27 January 2020
Icesus supports sound effects. Here is howto.
Contents
Download sound effects package
- Create folder C:\icesus\
- Download Icesus sound effects package and save it to C:\icesus\ : Icesus sound effects package
- Unzip icesus_sfx.zip in C:\icesus\. You should now have a folder structure which looks like this:
C:\icesus\sfx_alarm_loop1.wav C:\icesus\...<many other files>
Download suitable trigger set for your client
Choose a trigger set depending on the client you are using.
Mudlet
Enable: Open Icesus in Mudlet normally. Go to Triggers->Import->Choose icesus_sfx_mudlet.xml -> Activate -> Close window.
MUSHClient
Enable: Open Icesus in MUSHclient normally. Go to Game->Configure->Triggers->Load->Choose icesus_sfx_mushclient.mct -> Close.
CMUD
Enable: Open Icesus in CMUD normally. Go to Triggers->File->Import XML->Choose icesus_sfx_cmud.xml -> File -> Save -> Close Window.
Note that these triggers are basically just one liners so that they are as simple as possible in user end. If you want to change e.g. the directory of the sounds folder, it would be pretty straightforward to edit the trigger and it works.
Enable sounds in Icesus
To enable sounds sub-band, type:
set sounds
To disable sounds sub-band, type:
unset sounds