Priests of earth

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Symbol of Earth.

The priests of Earth are stern and fervent followers of Dhubr, their deity, and devoted to bring his words and help to everyone. The religion of Earth is somewhat divided religion where there are followers who shun to other religious groups of the Earth. Their god holds power of dead beings and their souls, while he also upholding the nature and giving life. This dual nature of the religion is too much for many invidiviuals who decide to only follow one of the paths of religion, which Dhubr accepts willingly. Nevertheless a true priest of Earth follows both the path of earth and Path of necromancy, becoming familiar and mastering both aspects of the religion.

Path of earth is another one of the paths of religion of Earth, other being the Path of necromancy. The path of earth teaches priests the lore and rituals of earth which they need in their every day practice of their priesthood. It also teaches them various ways to shape land and nature as they will, even for offensive purposes but not being limited to just that.

Path of necromancy is a path where priests of Dhubr learn to raise and control undead minions to do their bidding along with many various ways of dealing with the death and the netherplane. Commoners usually call these priests necromancers but they are merely normal priests who wish to master all aspects of their religion. Many non-religious people who have practiced the art of necromancy have stained the reputation of all people who practie necromancy with their vile deeds and thus the priests are also shunned and feared in almost all communities. Because of this their main temple is located in the city of Graemor, where people have accepted them.

Tips

https://naga.icesus.org/wiki/index.php/Earth_priest_tips

Guild location

The temple of Earth is located in the city of Graemor.

Kingdom restrictions

Known kingdoms allowed to join: Silverspire, Khazakul, Graemor, Eskara

Guild structure

                             Priests of Earth
                               (10 levels)
                                    |
           +-------------------------------------------------+
           |                                                 |
     Path of earth                                   Path of necromancy
      (20 levels)                                       (20 levels)
           |                                                 |
           +-------------------------------------------------+
                                    |
                           Highpriests of Earth
                               (10 levels)


Priests of Earth

This guild is the first step on the path to becoming a fully powered priest of Earth. Joining this guild requires a clear background and faith in Dhubr. The religion of Earth is a divided religion. Dhubr holds power of dead beings and their souls, while he also upholds the nature and gives life. This dual nature of the religion is too much for many invidiviuals who decide to only follow one of the paths of religion, which Dhubr accepts willingly. Nevertheless a true priest of Earth follows both the path of earth and path of necromancy, becoming familiar and mastering both aspects of the religion.

Maximum level: 10

Bonus Matrix

Bonus Name 1 2 3 4 5 6 7 8 9 10

regen: sp 3 1 - 1 - 1 - 1 - 1
stat: constitution 1 - - 1 - - 1 - - 1
regen: hp - - 2 - - - - - 2 -
stat: strength - - - - - - - - 1 -
stat: wisdom 2 1 - - 1 - - 1 - -
regen: ep - - - - - 1 - - - -

Skill Matrix

Skill Name 1 2 3 4 5 6 7 8 9 10

necromancy - - - - - - - 5 10 15
concentrated casting 3 +3 +3 +3 +3 +3 +3 +3 +3 +3
meditation - - - - - - - - 5 10
essence of true ritual 3 +3 +3 +3 +3 +3 +3 +3 +3 +3
earth doctrine 20 +6 +6 +4 +4 +4 +4 +4 +4 +4
rite of success - - - - - 10 20 30 40 50
earth lore - - - - - - 4 +4 +4 +4

Spell Matrix

Spell Name 1 2 3 4 5 6 7 8 9 10

touch of the nether 20 25 30 35 40 45 45 45 50 50
conjure undead - - - - - 10 19 26 37 45
soulburn 20 25 30 35 40 45 45 45 50 50
bless 20 +10 +10 +10 +10 +10 +10 +10 +10 -


Path of earth

Path of earth is another one of the paths of religion of Earth, other being the path of necromancy. The path of earth teaches priests the lore and rituals of earth which they need in their every day practice of their priesthood. It also teaches them various ways to shape land and nature as they will, even for offensive purposes but not being limited to just that.

Maximum level: 20

Bonus Matrix

Bonus Name 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

stat: intelligence - - - - - 1 - - - 1 - - - - - - - - - 1
stat: wisdom 1 1 1 1 - - 1 - 1 - 1 1 1 - 1 1 - - 1 -
stat: charisma - - - - - - - 1 - - - - - 1 - - - 1 - -
regen: sp - - 1 2 3 - - - 1 1 1 - - 3 - 2 - 1 - -
stat: dexterity - - - - - - - - - - - - - - - - 1 - - -
regen: ep - - - - - - - - - - - 1 - - - - - - - -
regen: hp - - - - - - 1 - - - - - - - - - - - - -
stat: constitution 1 1 - - - - - - - - - - - - - - - - - -

Skill Matrix

Skill Name 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

concentrated casting +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3
meditation +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3
essence of true ritual +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3
earth rituals - - - - - - - - - - - - +5 +5 +5 +5 +5 +5 +5 +5
earth doctrine +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 - - - - - - - - - 100
earth lore +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 +4 100
prayer - - - - 5 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5 - - - -

Spell Matrix

Spell Name 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

touch of the nether +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2
earth coffin - - - - - - - - - - - - 15 +5 +5 +5 +5 +5 +5 50
earthbind - - - - - - - - - - - - - - - 10 +10 +10 +10 50
seismic shockwave - - - - - - - - 12 +8 +8 +8 +8 +8 +8 +8 +8 +8 +8 +8
power of earth - - - - 5 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5
conjure altar - - - - - - - - - 10 +10 +10 +10 +10 +10 +10 +10 +10 +10 +10
protection against nether - - - - - - - - - - 10 +10 +10 +10 +10 +10 +10 +10 +10 +10
replenish stamina 10 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5 -


Path of necromancy

Path of necromancy is a path where priests of Dhubr learn to raise and control undead minions to do their bidding along with many various ways of dealing with the death and the netherplane. Commoners usually call these priests necromancers but they are merely normal priests who wish to master all aspects of their religion. Many non-priest people who have practiced the art of necromancy have stained the reputation of all people practicing necromancy with their vile deeds and thus the priests are also shunned and feared in almost all communities.

Maximum level: 20

Bonus Matrix

Bonus Name 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

stat: intelligence - - - - - 1 - - - 1 - - - - - - - - - 1
stat: wisdom 1 1 1 1 - - 1 - 1 - 1 1 1 - 1 1 - - 1 -
stat: charisma - - - - - - - 1 - - - - - 1 - - - 1 - -
regen: sp - - 1 2 3 - - - 1 1 1 - - 3 - 2 - 1 - -
stat: dexterity - - - - - - - - - - - - - - - - 1 - - -
regen: ep - - - - - - - - - - - 1 - - - - - - - -
regen: hp - - - - - - 1 - - - - - - - - - - - - -
stat: constitution 1 1 - - - - - - - - - - - - - - - - - -

Skill Matrix

Skill Name 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

combat analysis - - - - - - - - - - - - - - - - 5 +5 +5 +5
spirit lore - - - - - - - - - - 5 +5 +5 +5 +5 +5 +5 +5 +5 +5
vicissitude - - - - - - - - 15 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5 70
preserve corpse 5 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5 100
necromancy +5 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5 - -

Spell Matrix

Spell Name 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

essence of the nether - - - - - 5 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5
summon corpse - - - - - - - - - 10 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5
bane of the living - - - - - - - - - - - - - - - 10 +10 +10 +10 +10
erosion - - - - - - - - - - - - 15 +5 +5 +5 +5 +5 +5 50
soulburn +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2
resurrection - - - - - - - - - 10 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5
ground seal - - - - - - - - - - 7 +7 +7 +7 +7 +7 +7 +7 +7 +7
conjure undead - - - - - - - +5 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5 - -
summon minion 15 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5 - -


Highpriests of Earth

Highpriests of Earth are the highest ranking followers of Dhubr who have completed both the path of earth and path of necromancy. They are Dhubr's religious leaders who lead communities in their faith and guide younger priests how to do their tasks and duties. Many of them possess astonishing powers over death itself and the earth answers readily to do their bidding.

Maximum level: 10

Bonus Matrix

Bonus Name 1 2 3 4 5 6 7 8 9 10

stat: intelligence - - - - - - - - - 1
stat: wisdom 1 1 1 - 1 1 - - 1 -
stat: charisma - - - 1 - - - 1 - -
regen: sp 1 - - 3 - 2 - 1 - -
stat: dexterity - - - - - - 1 - - -
regen: ep - 1 - - - - - - - -

Skill Matrix

Skill Name 1 2 3 4 5 6 7 8 9 10

concentrated casting +2 +2 +2 +2 +2 +2 +2 +2 +2 +2
combat analysis +5 +5 +5 +5 +5 +5 +5 +5 +5 +5
spirit lore +5 +5 +5 +5 +5 +5 +5 +5 +5 +5
essence of true ritual +2 +2 +2 +2 +2 +2 +2 +2 +2 +2
earth rituals +6 +6 +6 +6 +6 +6 +6 +6 +6 +6
vicissitude 75 +5 +5 +5 +5 +5 - - - -

Spell Matrix

Spell Name 1 2 3 4 5 6 7 8 9 10

dhubr's care 10 +10 +10 +10 +10 +10 +10 +10 +10 100
earth coffin +5 +5 +5 +5 +5 +5 +5 +5 +5 +5
haunt - - - - - 20 40 60 80 100
bane of the living +5 +5 +5 +5 +5 +5 +5 +5 +5 +5
erosion +5 +5 +5 +5 +5 +5 +5 +5 +5 +5
earthbind 55 +5 +5 +5 +5 +5 +5 +5 +5 +5
spirit nexus - - - - - 20 +20 +20 +20 100
resurrection +5 +5 +5 +5 +5 +5 +5 +5 +5 -
summon corpse +5 +5 +5 +5 +5 +5 +5 +5 - -
essence of the nether +5 +5 +5 +5 +5 - - - - -
ground seal +6 +6 +6 +6 +6 - - - - -
power of earth +5 +5 +5 +5 - - - - - -

Masteries

Mastery of necromancy

This mastery helps an earth priest to summon forth deadlier and stronger undeads to do his bidding. Also knowledge in this mastery makes the undeads stronger and they have already some experience when summoned. Some master necromancers are known to be able to summon forth undead minions that can immediately use weaponry and armours with deadly effects.

Nether flux

This mastery allows an earth priest to harness and control powers of the nether plane more efficiently and utilize their full potential into his nether related spells. It also helps to control draining powers of various spells.

Sacred rituals of Earth

This mastery helps an earth priest to channel the powers given by Dhubr to him, making his spells a lot easier to cast and almost complete them themselves, while also lessening their mana costs.

Sarcomancy

This mastery requires a rather brutal study of humanoid bodies and how they are composed. This knowledge allows an earth priest to cut off more carefully and efficiently pieces from corpses and replace bodyparts from his minion with vicissitude.

Secrets of Earth

This mastery grants an earth priest knowledge over secret nature of earth itself and harness the power within it more efficiently and boosting his earth related spells.

Power over undead

This mastery grants more control for an earth priest over his undead minions and makes controlling and maintaining them a lot easier task.

Minions

Minions start at level 0.

All minions gain more hpmax, combat points and natural protection each level.

Animated dead, wraith and ethereal get more natural weapon damage every level.

Minions come every 20% of combined necromancy + mastery of necromancy.

Effectiveness to necromancy caps at 110% in conjure undead spell which determines what you can summon and how much it requires exp to level up. Other bonuses from necromancy, like how strong your minion is, still apply over the 110% cap in conjure undead.

Earth priest minions use monster resistances.

walking dead

  • level 3: equip
  • level 4: strike
  • level 5: level 1 skills

zombie

  • level 1: putrid breath
  • level 3: equip
  • level 4: strike
  • level 5: level 1 skills

skeleton

  • level 3: equip
  • level 4: strike
  • level 5: level 1 skills

animated corpse

This undead works totally differently than other minions and doesn't have specific level bonuses.

skeleton warrior

  • starts with: strike
  • level 1: equip
  • level 3: level 1 skills
  • level 4: level 2 skills

wight

  • starts with: strike, level 1 skills
  • level 1: equip, wight drain
  • level 3: level 2 skills
  • level 5: level 3 skills

wraith

  • starts with: level 1 skills, soulburn
  • level 1: touch of the nether, wraith wail
  • level 2: level 2 skills
  • level 4: seismic shockwave
  • level 5: bane of the living

graveborn

  • starts with: level 1 skills, strike
  • level 1: equip, graveborn manabond
  • level 3: level 2 skills
  • level 4: level 3 skills
  • level 5: level 4 skills

lich

  • starts with: level 1 skills, soulburn, touch of the nether
  • level 1: equip, terrify
  • level 2: seismic shockwave
  • level 3: bane of the living
  • level 4: earth coffin
  • level 5: erosion

strigoi

  • starts with: level 2 skills, strike
  • level 1: equip, blood drain, blood frenzy, strigoi spell counter ability
  • level 3: level 3 skills
  • level 4: level 4 skills
  • level 5: level 5 skills

ethereal

  • starts with: level 2 skills, soulburn, touch of the nether
  • level 1: ethereal spell counter ability, ethereal drain, ethereal soulbind
  • level 2: seismic shockwave
  • level 3: bane of the living, ethereal weaponry
  • level 4: earth coffin
  • level 5: erosion

herald of death

Last minion of the guild is Herald of death, reached at 200% combined skill and mastery. It is basically similar to graveborn or strigoi that it uses weapons and gear that you give it to him and also has relatively good combat skills. In addition to this it uses some of the spells but not as many as lich or other casting minions. It can be bound like ethereal and gains similar benefits to it from the binding making it relatively strong tanking minion. Special to this minion is that it also uses a new combat maneuver from the Scions of the cursed blood guild called "gangrenous eviscerate" that does moderate damage and adds a disease that ticks damage over time. Your local dhamphirs can combo some of their stuff with it if you happen to party with one (they have other stuff that you like to get from partying wih them). In addition to this they channel energies directly from nether, healing them and granting combat momentum for spells like soulburn, touch of the nether and bane of the living for their summoner, adding a new twist to exping that requires attention but rewards with increased damage with reduced sp costs.

Secondary guilds

Laymen of Earth

Laymen of Earth follow the ways of Dhubr, the God of Earth. Not too many followers of Earth actually come here to study as they prefer to worship their own way in their own house's safety instead of risking a potentially dangerous trip all the way to Graemor, especially the people living further away from the eastern part of the valley.

Maximum level: 15

Bonus Matrix

Bonus Name 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

stat: wisdom 1 - - - 1 - - - 1 - - - - - 1
regen: sp - 1 - 1 - - - 1 - 1 - - - 1 -
stat: intelligence - - - - - - - - - - - - 1 - -
regen: hp - - - - - 1 - - - - - 1 - - -
stat: strength - - - - - - - - - - 1 - - - -
stat: constitution - - 1 - - - 1 - - - - - - - -

Skill Matrix

Skill Name 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

spirit lore - - - - - - - - - - - - - - 50
earth rituals - - - - - - - - - 5 10 30 - - 50
earth lore - - - - - - - - - - 10 20 30 40 50
vicissitude - - - - - - - - - 20 +10 +10 +10 +10 +10
preserve corpse - - - - - - - - 25 +5 +10 +10 +10 +10 +10
necromancy 6 +6 +6 +6 +6 +6 +6 +6 +6 +6 - - - - -
earth doctrine 6 +6 +6 +6 +6 +6 +6 +6 +6 +6 - - - - -

Spell Matrix

Spell Name 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

dhubr's care - - - - - - - - - 10 20 30 40 50 60
essence of the nether - - - - - - 15 +5 +5 +5 +5 +5 +5 +10 +10
haunt - - - - - - - - - - - - - - 50
conjure undead - - - - - - - - - 25 +10 +10 +10 +10 +10
power of earth - - - 15 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5
summon minion - - - - - - - - - 25 +10 +10 +10 +10 +10
earthbind - - - - - - - - - 38 +8 +8 +8 +8 +8
ground seal - - - - - - - - - - - - 30 +10 +10
touch of the nether 15 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5 +5 - - -
conjure altar 5 +5 +5 +5 +5 +5 +5 +5 +5 +5 - - - - -

Requirements

  • At least at level 50.
  • Not member of guild:
  • Priests of Earth
  • Element: earth

Good-to-know

As a laymen you are not allowed to have all the minions but animated corpse.