Difference between revisions of "Ranger candidates of the elements"
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{{#get_web_data:url=https://naga.icesus.org/guilds/champions_skills.csv|format=csv with header|data=Skill Name=Skill, Level 1=1, Level 2=2, Level 3=3, Level 4=4, Level 5=5}} | {{#get_web_data:url=https://naga.icesus.org/guilds/champions_skills.csv|format=csv with header|data=Skill Name=Skill, Level 1=1, Level 2=2, Level 3=3, Level 4=4, Level 5=5}} | ||
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}} | }} | ||
|} | |} | ||
+ | ===== Spell Matrix ===== | ||
+ | |||
+ | {{#get_web_data:url=https://naga.icesus.org/guilds/champions_spells.csv|format=csv with header|data=Spell Name=Spell, Level 1=1, Level 2=2, Level 3=3, Level 4=4, Level 5=5}} | ||
+ | {| class="wikitable sortable" | ||
+ | ! Spell Name | ||
+ | ! 1 !! 2 !! 3 !! 4 !! 5 | ||
+ | {{#for_external_table:<nowiki/> | ||
+ | {{!}}- | ||
+ | {{!}} [[{{{Spell Name}}}]] | ||
+ | {{!}} {{{Level 1}}} | ||
+ | {{!}} {{{Level 2}}} | ||
+ | {{!}} {{{Level 3}}} | ||
+ | {{!}} {{{Level 4}}} | ||
+ | {{!}} {{{Level 5}}} | ||
+ | |||
+ | }} | ||
+ | |} | ||
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{{#get_web_data:url=https://naga.icesus.org/guilds/ranger_multi_skills.csv|format=csv with header|data=Skill Name=Skill,Level 1=1, Level 2=2, Level 3=3, Level 4=4, Level 5=5, Level 6=6,Level 7=7, Level 8=8,Level 9=9,Level 10=10}} | {{#get_web_data:url=https://naga.icesus.org/guilds/ranger_multi_skills.csv|format=csv with header|data=Skill Name=Skill,Level 1=1, Level 2=2, Level 3=3, Level 4=4, Level 5=5, Level 6=6,Level 7=7, Level 8=8,Level 9=9,Level 10=10}} | ||
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Revision as of 18:11, 23 February 2020
Contents
Introduction
Rangers are woodsmen and hunters, but also weavers of moderately powerful nature-related spells, and they have been known to surprise their opponents with a combat trick or two. Those who are willing to dedicate their lives to the exploration and protection of the world may start their quest for understanding the nature by joining the ranks of Ranger Candidates of the Elements.
After training enough in the candidates one can join to subsequent guilds like scouts of Grahm who are a small group of seasoned ranger candidates who have rejected the magical side of being a ranger because spells might actually damage the elemental forces and nature, at least in their minds. And to use nature's powers to help yourself would be against all laws of natural harmony. So instead this group has decided to hone their physical abilites to compensate the loss of magical power. And they are not faring badly at all.
A ranger can also become a well-trained archer and hone his skills in the Royal Archers who are a group of professionals who travel around the continent to compete in all kinds of archery contests. Some of them even make their living this way, though the prizes of the contests are far from amazing.
One can also join the Nightstalkers. Members of this guild would be famous for their ability to sneak upon unsuspecting victims and hide in their surroundings. The origins of this guild are unknown, but some gossip of connections to different spy organisations have been going on for many years. Nowadays these dexterious rangers gladly teach their skills to other rangers, for they hate the disturbing sounds the untrained make when traveling through the woods and these skills are very valued when trying to shoot someone from a hiding place.
Rangers are also famous for their impressive handling of blades while whirling them in the air. It is also rumoured that very skilled rangers can even make their blades sing a tune while whirling them in the air and obliterating opponents.
The solitary rangers have established a center of training southwest of the city of Vaerlon, in a dense decidious forest next to a lake. They currently accept anyone into their ranks and teach herbal lore and combat skills alike.
Weloq says: //Well, you see, the ranger guild is a very branched guild, and we offer many different skills to specialize in. First you have to complete the basic training in the form of two guilds: the main guild, where you are right now, and the Scouts of Grahm. After reaching the 25th level, you have to complete at least two of the five ranger subguilds. You may pick any two 'subs' you wish, including the Royal Archers. If you are successful in doing so, the Ranger Lords will gladly accept you. And finally, after learning everything the Lords can teach you, The Protectors will complete your training.//
Guild structure
Ranger Candidates of the Elements
Rangers are woodsmen and hunters, but also weavers of moderately powerful nature-related spells, and they have been known to surprise their opponents with a combat trick or two. Those who are willing to dedicate their lives to the exploration and protection of the world may start their quest for understanding the nature by joining the ranks of Ranger Candidates of the Elements.
Maximum level: 15
Bonus Matrix
Bonus Name | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15
|
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
regen: ep | - | 1 | - | - | - | - | - | - | 2 | - | - | - | - | - | 1 |
stat: dexterity | - | - | 1 | - | 1 | - | - | - | - | - | - | 2 | - | - | 1 |
stat: constitution | 1 | - | - | 1 | 1 | - | - | 1 | - | - | - | - | - | 2 | 1 |
regen: sp | - | - | - | - | - | 2 | - | - | - | - | - | - | - | 2 | - |
regen: hp | - | 2 | - | - | - | - | 1 | 1 | - | - | - | - | 1 | - | - |
stat: wisdom | - | - | - | - | - | 1 | - | - | - | - | 1 | - | - | - | - |
stat: strength | 1 | - | 1 | 1 | - | - | - | - | 1 | 1 | - | - | - | - | - |
stat: charisma | - | - | - | - | - | - | 1 | - | - | - | - | - | - | - | - |
Skill Matrix
Skill Name | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15
|
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
slash | - | - | - | - | - | - | - | - | - | - | - | - | - | - | 5 |
fletchery | - | - | - | - | - | - | - | - | - | 5 | 10 | 15 | 20 | 25 | 30 |
plant lore | - | - | - | - | - | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 |
sharpshooting | - | - | - | - | - | - | - | - | - | - | - | - | 5 | 10 | 10 |
spears | - | - | - | - | - | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 |
aiming | - | - | - | - | - | - | - | - | - | - | - | - | - | 5 | 10 |
pathfinding | - | - | - | - | - | - | - | - | - | - | - | - | - | - | 10 |
concentrated attack | - | - | - | - | - | - | - | - | 5 | 10 | 15 | 18 | 20 | 23 | 25 |
staves | - | - | - | - | - | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 |
mixing | - | - | - | 5 | 10 | 15 | 20 | 30 | 40 | 45 | 48 | 50 | 50 | 50 | 50 |
herbalism | - | - | 5 | 15 | 20 | 25 | 30 | 35 | 40 | 43 | 45 | 48 | 50 | 50 | 50 |
throwing | - | - | - | - | - | - | - | - | - | 10 | 15 | 20 | 23 | 26 | 30 |
piercing weapons | 5 | 10 | 15 | 20 | 25 | 30 | 33 | 36 | 40 | 43 | 46 | 50 | 53 | 56 | 60 |
orienteering | - | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 48 | 50 | 53 | 55 | 58 | 60 |
impale | - | - | - | - | - | - | - | - | - | - | - | - | - | - | 5 |
deft | - | - | - | - | - | - | - | - | - | - | - | - | - | 5 | 10 |
savage | - | - | - | - | - | - | - | - | - | - | - | - | - | 5 | 10 |
chop | - | - | - | - | - | - | - | - | - | - | - | - | - | - | 5 |
kick | - | - | - | - | 5 | 15 | 20 | 25 | 30 | 35 | 38 | 40 | 40 | 40 | 40 |
slashing weapons | 5 | 10 | 15 | 20 | 25 | 30 | 33 | 36 | 40 | 43 | 46 | 50 | 53 | 56 | 60 |
melee | 10 | 15 | 20 | 25 | 30 | 35 | 38 | 40 | 43 | 46 | 50 | 53 | 56 | 60 | 65 |
evasive combat methods | - | - | - | - | - | - | - | - | - | 5 | 5 | 10 | 10 | 15 | 15 |
flail | - | - | - | - | - | - | - | - | - | - | - | - | - | - | 5 |
bowery | - | - | - | - | - | - | - | - | - | 5 | 10 | 15 | 20 | 25 | 30 |
swords | - | - | - | - | - | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 |
crush | - | - | - | - | - | - | - | - | - | - | - | - | - | - | 5 |
pierce | - | - | - | - | - | - | - | - | - | - | - | - | - | - | 5 |
block | - | - | - | - | - | - | - | - | - | - | 5 | 10 | 10 | 13 | 15 |
archery | - | - | - | - | - | - | - | - | 5 | 10 | 15 | 18 | 20 | 23 | 25 |
swing | - | - | - | - | - | - | - | - | - | - | - | - | - | - | 5 |
unarmed fighting | 10 | 15 | 20 | 25 | 35 | 45 | 55 | 60 | 65 | 70 | 75 | 78 | 80 | 83 | 85 |
camping | - | - | - | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 38 | 38 | 40 | 40 | 40 |
bludgeoning weapons | 5 | 10 | 15 | 20 | 25 | 30 | 33 | 36 | 40 | 43 | 46 | 50 | 53 | 56 | 60 |
trapping | - | - | - | - | - | - | - | - | - | - | - | - | - | - | 10 |
light armours | - | - | - | - | - | - | 5 | 10 | 20 | 30 | 35 | 40 | 45 | 50 | 50 |
scouting | - | - | - | - | - | - | - | - | - | - | 20 | 40 | 60 | 80 | 100 |
dodge | - | - | - | - | - | - | 5 | 10 | 15 | 18 | 20 | 23 | 25 | 28 | 30 |
avoid hits | - | - | - | - | 5 | 10 | 15 | 18 | 20 | 23 | 25 | 28 | 30 | 30 | 30 |
brawling | - | 5 | 10 | 20 | 30 | 40 | 50 | 55 | 60 | 65 | 70 | 73 | 75 | 78 | 80 |
axes | - | - | - | - | - | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 |
Spell Matrix
Spell Name | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15
|
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
barkskin | - | - | - | - | - | - | - | - | - | - | - | - | 20 | 30 | 40 |
extended vision | 20 | 35 | 45 | 50 | 55 | 60 | 65 | 70 | 70 | 70 | 70 | 70 | 70 | 70 | 70 |
guided aim | - | - | - | - | - | - | - | - | 20 | 30 | 35 | 40 | 45 | 50 | 55 |
good berry | - | - | - | - | - | - | - | - | - | 15 | 20 | 25 | 30 | 35 | 40 |
Scouts of Grahm
The scouts of Grahm are a small group of seasoned ranger candidates who have rejected the magical side of being a ranger because spells might actually damage the elemental forces and nature, at least in their minds. And to use nature's powers to help yourself would be against all laws of natural harmony. So instead this group has decided to hone their physical abilites to compensate the loss of magical power. And they are not faring badly at all.
Maximum level: 10
Bonus Matrix
Bonus Name | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10
|
---|---|---|---|---|---|---|---|---|---|---|
stat: constitution | - | - | - | 1 | - | - | - | - | - | 2 |
stat: wisdom | - | - | - | - | - | - | - | - | 1 | - |
regen: hp | - | 1 | - | - | - | - | - | 2 | - | - |
stat: strength | - | - | 1 | - | - | - | 1 | - | - | - |
stat: dexterity | 1 | - | - | - | 1 | 1 | - | - | - | - |
regen: ep | - | 1 | - | - | 1 | - | - | - | - | - |
Skill Matrix
Skill Name | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10
|
---|---|---|---|---|---|---|---|---|---|---|
slash | 10 | 10 | 10 | 13 | 15 | 15 | 15 | 18 | 22 | 25 |
medium armours | 10 | 15 | 15 | 20 | 20 | 25 | 30 | 35 | 35 | 35 |
sharpshooting | 10 | 15 | 15 | 15 | 20 | 20 | 20 | 25 | 25 | 25 |
spears | 55 | 55 | 58 | 60 | 63 | 66 | 70 | 70 | 73 | 75 |
aiming | 10 | 13 | 15 | 15 | 15 | 18 | 21 | 24 | 27 | 30 |
pathfinding | 15 | 18 | 21 | 24 | 27 | 30 | 33 | 36 | 40 | 40 |
concentrated attack | 25 | 28 | 30 | 30 | 33 | 35 | 38 | 40 | 43 | 45 |
staves | 55 | 55 | 58 | 60 | 63 | 66 | 70 | 70 | 73 | 75 |
concentrated defence | - | 5 | 10 | 10 | 15 | 20 | 23 | 25 | 25 | 25 |
throwing | 30 | 33 | 36 | 40 | 40 | 40 | 40 | 40 | 40 | 40 |
piercing weapons | 65 | 68 | 70 | 70 | 73 | 76 | 80 | 80 | 83 | 85 |
animal lore | - | - | - | - | - | 15 | 20 | 25 | 28 | 30 |
draw weapon | - | - | 20 | 30 | 35 | 40 | 45 | 50 | 55 | 60 |
twin weapons | - | - | - | 10 | 15 | 20 | 23 | 26 | 30 | 30 |
orienteering | 60 | 65 | 65 | 70 | 70 | 70 | 70 | 70 | 75 | 75 |
impale | 10 | 10 | 10 | 13 | 15 | 15 | 15 | 18 | 22 | 25 |
deft | 10 | 13 | 15 | 15 | 15 | 18 | 21 | 24 | 27 | 30 |
whirling blades | - | - | 15 | 25 | 35 | 45 | 55 | 60 | 65 | 70 |
savage | 10 | 13 | 15 | 15 | 15 | 18 | 21 | 24 | 27 | 30 |
resist exhaustion | - | - | - | - | - | - | - | - | 10 | 10 |
continuous assault | - | - | - | - | - | - | 10 | 20 | 25 | 30 |
chop | 10 | 10 | 10 | 13 | 15 | 15 | 15 | 18 | 22 | 25 |
slashing weapons | 65 | 68 | 70 | 70 | 73 | 76 | 80 | 80 | 83 | 85 |
melee | 70 | 73 | 75 | 75 | 78 | 78 | 80 | 80 | 83 | 85 |
evasive combat methods | 20 | 20 | 25 | 25 | 30 | 30 | 35 | 40 | 45 | 50 |
enhance criticals | - | - | - | - | - | - | - | 10 | 15 | 20 |
flail | 10 | 10 | 10 | 13 | 15 | 15 | 15 | 18 | 22 | 25 |
marksmanship | - | - | - | - | - | - | - | - | 15 | 15 |
swords | 55 | 55 | 58 | 60 | 63 | 66 | 70 | 70 | 73 | 75 |
crush | 10 | 10 | 10 | 13 | 15 | 15 | 15 | 18 | 22 | 25 |
rural combat | - | - | - | - | - | - | 15 | 20 | 23 | 25 |
pierce | 10 | 10 | 10 | 13 | 15 | 15 | 15 | 18 | 22 | 25 |
block | 15 | 18 | 21 | 24 | 27 | 27 | 30 | 33 | 33 | 35 |
archery | 30 | 30 | 30 | 30 | 35 | 35 | 35 | 40 | 40 | 40 |
swing | 10 | 10 | 10 | 13 | 15 | 15 | 15 | 18 | 22 | 25 |
unarmed fighting | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 |
camping | 40 | 42 | 44 | 44 | 46 | 46 | 48 | 48 | 50 | 50 |
bludgeoning weapons | 65 | 68 | 70 | 70 | 73 | 76 | 80 | 80 | 83 | 85 |
find weakness | - | - | - | - | 10 | 15 | 20 | 25 | 33 | 35 |
trapping | 15 | 20 | 25 | 30 | 30 | 30 | 35 | 35 | 40 | 40 |
light armours | 55 | 60 | 60 | 63 | 66 | 70 | 70 | 70 | 70 | 70 |
dodge | 30 | 33 | 35 | 35 | 35 | 35 | 35 | 38 | 42 | 45 |
avoid hits | 30 | 33 | 35 | 35 | 35 | 35 | 35 | 38 | 40 | 40 |
brawling | 85 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 | 90 |
axes | 55 | 55 | 58 | 60 | 63 | 66 | 70 | 70 | 73 | 75 |
Bladesingers
Bladesingers is a group of highly trained ranger swordmen, though axe wielding members have been known to train here every now and then. The name comes from the sound a weapon's blade makes when it cuts through the air at a high speed, and to a normal person the whistling sound might be annoying. But a true Bladesinger can move the blade at such speeds that the sound becomes almost musical, the weapon an instrument of deadly melodies. Some have claimed the sound to be a result of a minor magical spell, but the members of this guild refuse to admit anything but the speed of their strikes.
Maximum level: 5
Bonus Matrix
Bonus Name | 1 | 2 | 3 | 4 | 5
|
---|---|---|---|---|---|
stat: dexterity | 1 | - | - | - | 1 |
stat: wisdom | - | - | - | 1 | - |
stat: strength | - | - | 1 | - | - |
regen: ep | - | 1 | - | - | - |
regen: hp | - | 1 | - | - | - |
Skill Matrix
Skill Name | 1 | 2 | 3 | 4 | 5
|
---|---|---|---|---|---|
twin weapons | +10 | +10 | +10 | +5 | +5 |
bladesinging | - | - | 20 | 40 | 60 |
defensive patterns | 20 | 30 | 40 | 50 | 65 |
offensive patterns | 20 | 30 | 40 | 50 | 65 |
continuous assault | - | - | - | - | +5 |
assailing | 10 | 15 | 25 | 35 | 40 |
cleave | 10 | 15 | 25 | 35 | 40 |
whirling blades | +5 | +5 | - | +5 | - |
weapon parry | - | - | - | +5 | - |
Spell Matrix
Spell Name | 1 | 2 | 3 | 4 | 5
|
---|---|---|---|---|---|
barkskin | - | - | - | - | - |
extended vision | 20 | 35 | 45 | 50 | 55 |
guided aim | - | - | - | - | - |
good berry | - | - | - | - | - |
Nightstalkers
Stealth is the easiest way to victory. The members of this guild would be famous for their ability to sneak upon unsuspecting victims and hide into their surroundings, if someone had witnessed such an event. The origins of this guild are unknown, but some gossip of connections to different spy organisations has been going on for many years. Nowadays these dexterious rangers gladly teach their skills to other rangers, for they hate the disturbing sounds the untrained make when traveling through the woods.
Maximum level: 5
Bonus Matrix
Bonus Name | 1 | 2 | 3 | 4 | 5
|
---|---|---|---|---|---|
stat: dexterity | 1 | - | 1 | - | 1 |
stat: intelligence | - | - | - | - | 1 |
stat: wisdom | - | - | - | 1 | - |
regen: ep | - | 1 | - | - | - |
regen: hp | - | 1 | - | - | - |
Skill Matrix
Skill Name | 1 | 2 | 3 | 4 | 5
|
---|---|---|---|---|---|
rural concealment | - | - | - | +30 | +30 |
move silently | +15 | +15 | +10 | +10 | +10 |
wipe tracks | - | - | +20 | +20 | +20 |
tracking | - | +15 | +15 | +15 | +15 |
hide in shadows | +15 | +15 | +10 | +10 | +10 |
sniping | - | - | +20 | +20 | +20 |
Champions of Nature
Nature presents many dangers to even the most experienced adventurers. The Champions is a group of survival extremists who have decided to form a training place of their own, because in their opinion the Scouts of Grahm are a bunch of softies. They train their physical and mental abilities, believing that enduring pain is the only way to gain. As the years have passed the ideals of rangerhood have all but vanished, even though the Champions swear by nature and the elements. But even today the rules set by ancient traditions apply, and rangers remain the only individuals allowed to join this guild.
Maximum level: 5
Bonus Matrix
Bonus Name | 1 | 2 | 3 | 4 | 5
|
---|---|---|---|---|---|
stat: strength | - | - | - | - | 1 |
stat: constitution | 1 | - | - | 1 | - |
stat: dexterity | - | - | 1 | - | - |
regen: ep | - | 2 | - | - | - |
regen: hp | - | 1 | - | - | - |
Skill Matrix
Skill Name | 1 | 2 | 3 | 4 | 5
|
---|---|---|---|---|---|
resist exhaustion | +15 | +10 | +15 | +10 | +5 |
essence of true ritual | - | - | 10 | 20 | 30 |
pathfinding | - | - | - | - | +5 |
determination | - | - | +15 | +20 | +15 |
contact reflexes | - | - | +20 | +20 | +20 |
animal lore | +10 | +10 | +10 | +10 | +5 |
rural combat | +10 | +10 | +10 | +10 | +10 |
concentrated defence | - | - | - | +5 | - |
avoid hits | - | - | +5 | - | - |
Spell Matrix
Spell Name | 1 | 2 | 3 | 4 | 5
|
---|---|---|---|---|---|
slow animal | - | 50 | 65 | 75 | 100 |
barkskin | +10 | - | +20 | - | +15 |
restoring warmth | - | - | - | - | 100 |
faerie fire | - | - | 60 | 75 | 100 |
log of everburning | 50 | 65 | 80 | 85 | 100 |
good berry | +10 | +20 | - | +10 | +5 |
hold animal | - | - | - | 75 | 100 |
extended vision | +10 | - | +15 | - | - |
Royal Archers
The Royal Archers are a group of professionals who travel around the continent to compete in all kinds of archery contests. Some of them even make their living in this way, though the prizes of the contests are far from amazing. Most of them are hunters in royal courts, and sometimes they have been accused of assassinations, though these accusations have never been proved correct. This guild serves as a training place for honing one's skills and teaches all there is to archery, and some bowyer/fletcher skills too.
Maximum level: 5
Bonus Matrix
Bonus Name | 1 | 2 | 3 | 4 | 5
|
---|---|---|---|---|---|
stat: dexterity | 1 | - | 1 | 1 | 1 |
regen: ep | - | 2 | - | - | - |
Skill Matrix
Skill Name | 1 | 2 | 3 | 4 | 5
|
---|---|---|---|---|---|
fletchery | 30 | 50 | 70 | 90 | 100 |
archery | 30 | 50 | 70 | 80 | 100 |
timing | - | - | 30 | 60 | 80 |
bowery | 30 | 50 | 70 | 90 | 100 |
marksmanship | - | - | - | 30 | 60 |
sharpshooting | 30 | 50 | 70 | 80 | 100 |
Spell Matrix
Spell Name | 1 | 2 | 3 | 4 | 5
|
---|---|---|---|---|---|
enchant arrow | 25 | 40 | 50 | 60 | 70 |
Ranger Lords of the Elements
A ranger is granted the title 'ranger lord' if he has passed the training of the basic guild and the subguild of his choice, and at least two of the small ranger subguilds scattered thoughout the world. After a ranger has these merits, he can automatically join this guild, where rangers of different races and beliefs join together to learn and teach. And because of this cultural blending the guild offers a very wide range of different skills, though many of them can only be totally mastered in smaller but more specialized guilds. This is also the last place where rangers of different kingdoms work together, since people tend to become grumpier and less tolerant with age. The oldest and most grumpy rangers have formed two guilds for those yearning for more knowledge: the Druidic Rangers and the Protectors.
Maximum level: 10
Bonus Matrix
Bonus Name | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10
|
---|---|---|---|---|---|---|---|---|---|---|
stat: dexterity | 1 | - | - | - | 1 | 1 | - | - | - | 1 |
stat: strength | - | - | 1 | - | - | - | 4 | - | - | 1 |
stat: constitution | - | - | - | 4 | - | - | - | - | - | 1 |
stat: wisdom | - | - | - | - | - | - | - | - | 1 | - |
regen: hp | - | 1 | - | - | - | - | - | 1 | - | - |
regen: ep | - | 2 | - | - | 1 | - | - | - | - | - |
Skill Matrix
Skill Name | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10
|
---|---|---|---|---|---|---|---|---|---|---|
savage | +5 | - | - | +5 | - | - | +5 | - | - | 50 |
medium armours | +10 | +10 | - | +10 | - | +10 | - | +5 | - | 85 |
offensive battle strategy | - | - | 10 | 20 | 25 | 30 | 35 | - | 40 | 40 |
melee | +5 | - | - | - | - | +5 | - | - | - | +5 |
evasive combat methods | +5 | +5 | - | +5 | - | +5 | - | +5 | - | +5 |
aiming | +5 | - | - | +5 | - | - | +5 | - | - | 50 |
enhance criticals | - | +10 | - | +5 | - | +5 | - | - | - | 45 |
marksmanship | +5 | +5 | +5 | +5 | - | +5 | +5 | +5 | - | +5 |
weapon parry | +10 | +5 | - | +5 | +5 | +5 | - | +5 | - | 45 |
block | - | - | +5 | - | - | - | +5 | - | - | 55 |
detect traps | - | +20 | - | +20 | - | +20 | - | +10 | +10 | +10 |
find weakness | - | +10 | - | +5 | - | - | - | - | - | 55 |
combat sense | - | - | - | - | 20 | 25 | 30 | - | 36 | 40 |
timing | +5 | - | - | +5 | - | - | +5 | - | - | +5 |
deft | +5 | - | - | +5 | - | - | +5 | - | - | 50 |
avoid hits | - | - | +5 | - | - | +5 | - | - | - | 60 |
dodge | - | - | +5 | - | - | +5 | - | - | - | 60 |
bladesinging | +10 | - | +10 | - | - | +10 | - | - | +5 | - |
defensive patterns | +10 | - | +5 | - | - | +5 | - | - | +5 | - |
resist exhaustion | +10 | - | +10 | - | - | +10 | - | - | +5 | - |
tracking | +10 | - | +10 | - | - | +10 | - | - | +5 | - |
offensive patterns | +10 | - | +5 | - | - | +5 | - | - | +5 | - |
rural concealment | +10 | - | +10 | - | - | +10 | - | - | +5 | - |
hide in shadows | +10 | - | +10 | - | - | +10 | - | - | +5 | - |
contact reflexes | +10 | - | +10 | - | - | +5 | - | - | 90 | - |
trapping | - | +10 | - | +10 | - | +10 | - | - | +10 | - |
sniping | +10 | - | +10 | - | - | +10 | - | - | +5 | - |
move silently | +10 | - | +10 | - | - | +10 | - | - | +5 | - |
wipe tracks | +10 | - | +10 | - | - | +10 | - | - | +5 | - |
determination | +10 | - | +10 | - | - | +10 | - | - | 90 | - |
slash | - | +10 | - | - | +10 | - | - | 50 | - | - |
swing | - | +10 | - | - | +10 | - | - | 50 | - | - |
continuous assault | - | +20 | - | - | +10 | - | +5 | 75 | - | - |
bludgeoning weapons | - | - | +5 | - | +5 | - | - | +5 | - | - |
chop | - | +10 | - | - | +10 | - | - | 50 | - | - |
piercing weapons | - | - | +5 | - | +5 | - | - | +5 | - | - |
flail | - | +10 | - | - | +10 | - | - | 50 | - | - |
impale | - | +10 | - | - | +10 | - | - | 50 | - | - |
crush | - | +10 | - | - | +10 | - | - | 50 | - | - |
pierce | - | +10 | - | - | +10 | - | - | 50 | - | - |
camping | - | +5 | - | - | +5 | - | +5 | - | - | - |
spears | - | - | - | +5 | - | - | 85 | - | - | - |
concentrated attack | - | +5 | - | - | - | - | 45 | - | - | - |
staves | - | - | - | +5 | - | - | 85 | - | - | - |
swords | - | - | - | +5 | - | - | 85 | - | - | - |
axes | - | - | - | +5 | - | - | 85 | - | - | - |
pathfinding | +10 | - | +10 | +10 | +10 | +5 | - | - | - | - |
rural combat | +10 | - | +10 | - | - | +5 | - | - | - | - |
light armours | - | +10 | - | +5 | - | +5 | - | - | - | - |
animal lore | +10 | - | +10 | - | - | +5 | - | - | - | - |
twin weapons | +10 | - | +10 | - | - | +5 | - | - | - | - |
plant lore | - | - | - | - | +5 | - | - | - | - | - |
slashing weapons | - | - | +5 | - | +5 | - | - | - | - | - |
mixing | - | - | - | - | +5 | - | - | - | - | - |
herbalism | - | - | - | - | +5 | - | - | - | - | - |
whirling blades | - | - | +5 | - | - | - | - | - | - | - |
concentrated defence | - | - | 40 | - | - | - | - | - | - | - |
orienteering | +10 | - | - | - | - | - | - | - | - | - |
Spell Matrix
Spell Name | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10
|
---|---|---|---|---|---|---|---|---|---|---|
guided aim | +5 | +5 | +5 | +5 | - | +5 | +5 | +5 | +5 | 50 |
enchant arrow | +3 | +3 | +3 | +3 | +3 | +3 | +3 | +3 | +3 | 85 |
good berry | - | - | +5 | - | - | - | +5 | - | - | 40 |
barkskin | - | +5 | - | - | - | +5 | - | - | - | +5 |
[[]] | +5 | |||||||||
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[[]] | 45 | |||||||||
[[]] | 55 | |||||||||
[[]] | +10 | |||||||||
[[]] | 55 | |||||||||
[[]] | 40 | |||||||||
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Protectors of Grahm
The Protectors of Grahm are the keepers of the forest, safe-keepers of nature. Most of them patrol throughout the valley, hunting down enemies of wildlife and the forest. Some have selected a specific region in which they have established homes, watching over the area and guarding it. The guild continues from where the Scouts of Grahm and Ranger Lords left off in what comes to combat skills, allowing a ranger to hit faster than ever.
Maximum level: 5
Bonus Matrix
Bonus Name | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10
|
---|---|---|---|---|---|---|---|---|---|---|
stat: dexterity | 1 | - | - | - | 3 | +5 | +5 | +5 | +5 | 50 |
regen: ep | - | 2 | - | - | 1 | +3 | +3 | +3 | +3 | 85 |
stat: constitution | - | - | - | 3 | - | - | +5 | - | - | 40 |
stat: strength | - | - | 1 | - | - | +5 | - | - | - | +5 |
regen: hp | - | 1 | - | - | - | +5 | ||||
50 | ||||||||||
45 | ||||||||||
+5 | ||||||||||
45 | ||||||||||
55 | ||||||||||
+10 | ||||||||||
55 | ||||||||||
40 | ||||||||||
+5 | ||||||||||
50 | ||||||||||
60 | ||||||||||
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Skill Matrix
Skill Name | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10
|
---|---|---|---|---|---|---|---|---|---|---|
slash | 80 | 80 | 80 | 85 | 95 | +5 | +5 | +5 | +5 | 50 |
medium armours | - | - | - | - | 90 | +3 | +3 | +3 | +3 | 85 |
offensive battle strategy | 60 | 60 | 70 | 80 | 90 | - | +5 | - | - | 40 |
wilderness retreat | 80 | 80 | 80 | 90 | 90 | +5 | - | - | - | +5 |
assailing | 80 | 80 | 80 | 90 | 100 | +5 | ||||
spears | - | - | - | - | 95 | 50 | ||||
aiming | 80 | 80 | 80 | 85 | 95 | 45 | ||||
pathfinding | - | - | - | - | 100 | +5 | ||||
staves | - | - | - | - | 95 | 45 | ||||
concentrated attack | 60 | 65 | 75 | 80 | 90 | 55 | ||||
concentrated defence | 40 | 50 | 60 | 70 | 80 | +10 | ||||
cold tolerance | 80 | 80 | 80 | 90 | 90 | 55 | ||||
combat sense | 70 | 70 | 70 | 80 | 90 | 40 | ||||
draw weapon | 80 | 80 | 80 | 80 | 80 | +5 | ||||
cleave | 80 | 80 | 80 | 85 | 95 | 50 | ||||
orienteering | - | - | - | - | 100 | 60 | ||||
impale | 80 | 80 | 80 | 85 | 95 | 60 | ||||
deft | 80 | 80 | 80 | 85 | 95 | - | ||||
savage | 80 | 80 | 80 | 85 | 95 | - | ||||
concentrated casting | 20 | 30 | 40 | 50 | 60 | - | ||||
chop | 80 | 80 | 80 | 85 | 95 | - | ||||
evasive combat methods | 75 | 75 | 75 | 85 | 100 | - | ||||
enhance criticals | 70 | 70 | 80 | 85 | 95 | - | ||||
flail | 80 | 80 | 80 | 85 | 95 | - | ||||
swords | - | - | - | - | 95 | - | ||||
maces | 30 | 50 | 70 | 85 | 95 | - | ||||
crush | 80 | 80 | 80 | 85 | 95 | - | ||||
weapon parry | 70 | 70 | 70 | 85 | 95 | - | ||||
pierce | 80 | 80 | 80 | 85 | 95 | - | ||||
block | 80 | 80 | 80 | 85 | 95 | - | ||||
swing | 80 | 80 | 80 | 85 | 95 | - | ||||
unarmed fighting | 100 | 100 | 100 | 100 | 100 | - | ||||
find weakness | 70 | 70 | 80 | 85 | 95 | - | ||||
light armours | - | - | - | - | 100 | - | ||||
avoid hits | 70 | 70 | 70 | 85 | 95 | - | ||||
melee massacre | 75 | 75 | 75 | 85 | 95 | - | ||||
dodge | 80 | 80 | 80 | 85 | 95 | - | ||||
brawling | 100 | 100 | 100 | 100 | 100 | - | ||||
axes | - | - | - | - | 95 | - | ||||
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Reivers of Grahm
The Reivers of Grahm.
Maximum level: 5
Requirements
One of the following masteries at least '25' unity of separate motions projectile guidance
Bonus Matrix
Bonus Name | 1 | 2 | 3 | 4 | 5
|
---|---|---|---|---|---|
regen: hp | - | - | - | - | 3 |
stat: constitution | - | - | - | 3 | - |
stat: strength | - | - | 3 | - | - |
regen: ep | - | 3 | - | - | - |
stat: dexterity | 3 | - | - | - | - |
Skill Matrix
Skill Name | 1 | 2 | 3 | 4 | 5
|
---|---|---|---|---|---|
bladesinging | - | - | - | - | 100 |
slash | - | - | 100 | 100 | 100 |
defensive patterns | - | - | - | - | 100 |
plant lore | +5 | +5 | +5 | +5 | +5 |
pinpoint precision | 100 | 100 | 100 | 100 | 100 |
offensive battle strategy | - | - | - | 100 | 100 |
wilderness retreat | - | - | - | - | 100 |
assailing | - | - | 100 | 100 | 100 |
focus of a marksman | 40 | 40 | 45 | 45 | 50 |
spears | 100 | 100 | 100 | 100 | 100 |
giant killer | - | 100 | 100 | 100 | 100 |
aiming | - | - | 100 | 100 | 100 |
staves | 100 | 100 | 100 | 100 | 100 |
concentrated attack | - | 100 | 100 | 100 | 100 |
mixing | +5 | +5 | +5 | +5 | +5 |
herbalism | +5 | +5 | +5 | +5 | +5 |
cold tolerance | - | - | - | - | 100 |
combat sense | - | - | - | - | 100 |
cleave | - | - | 100 | 100 | 100 |
twin weapons | - | - | - | - | 100 |
impale | - | - | 100 | 100 | 100 |
deft | - | - | 100 | 100 | 100 |
whirling blades | - | - | - | - | 100 |
savage | - | - | 100 | 100 | 100 |
continuous assault | 100 | 100 | 100 | 100 | 100 |
velocity | - | - | - | - | 100 |
chop | - | - | 100 | 100 | 100 |
offensive patterns | - | - | - | - | 100 |
enhance criticals | - | - | - | 100 | 100 |
flail | - | - | 100 | 100 | 100 |
swords | 100 | 100 | 100 | 100 | 100 |
crush | - | - | 100 | 100 | 100 |
maces | 100 | 100 | 100 | 100 | 100 |
weapon parry | - | - | - | - | 100 |
pierce | - | - | 100 | 100 | 100 |
block | - | - | - | 100 | 100 |
swing | - | - | 100 | 100 | 100 |
find weakness | - | - | - | 100 | 100 |
improvised combinations | 40 | 40 | 45 | 45 | 50 |
avoid hits | - | - | - | 100 | 100 |
dodge | - | - | - | 100 | 100 |
axes | 100 | 100 | 100 | 100 | 100 |
Spell Matrix
Spell Name | 1 | 2 | 3 | 4 | 5
|
---|---|---|---|---|---|
barkskin | - | - | - | - | 100 |
extended vision | - | - | - | - | 100 |
good berry | - | - | - | - | 100 |
Secondary guild
Clandestine archers
Clandestine archers are a by-product of the policy the rangers have assumed; don't let outsiders in on the higher secrets and tools of clandestine archery, concentrating mainly on hiding and discrecy in general. While Royal Archers are able to provide training good enough for most individuals, Clandestine archers pick up from there and teach an aspiring archer how to perfect his trade.
Maximum level: 10
Bonus Matrix
Bonus Name | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10
|
---|---|---|---|---|---|---|---|---|---|---|
regen: hp | - | 1 | - | - | - | - | - | - | - | 1 |
stat: dexterity | 1 | - | - | - | 1 | - | - | - | 1 | - |
regen: ep | - | - | - | 1 | - | 1 | - | 1 | - | - |
stat: strength | - | - | 1 | - | - | - | 1 | - | - | - |
Skill Matrix
Skill Name | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10
|
---|---|---|---|---|---|---|---|---|---|---|
move silently | - | - | - | - | 15 | +10 | +10 | +10 | +10 | +10 |
offensive | - | - | - | - | - | - | - | - | 20 | +30 |
timing | +3 | +3 | +3 | +3 | +3 | +3 | +3 | +3 | +3 | +3 |
hide in shadows | - | - | - | - | - | - | - | 20 | +15 | +15 |
marksmanship | +4 | +4 | +4 | +4 | +4 | +4 | +4 | +4 | +4 | +4 |
sniping | - | - | - | - | 10 | +5 | +5 | +10 | +10 | +20 |
Spell Matrix
Spell Name | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10
|
---|---|---|---|---|---|---|---|---|---|---|
faerie fire | - | - | - | - | - | - | - | 20 | +20 | +40 |
enchant arrow | - | - | - | - | - | - | - | - | - | +20 |
Requirements
- At least at level 50.
- Not member of guild:
* Ranger Candidates of the Elements
- Must have 5 levels in Royal Archers.