Difference between revisions of "Hive"
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+ | == Guild Info == | ||
As the cancuns/Thri-Kreen age they begin to show signs of their inhereted bloodline and change into a different kind of beings than they used to be or grow new parts into their bodies. There's no way of telling what one is going to before he reaches adulthood and re-joins the hive as these inherited traits are latent before this event. This mutation process is painful for many of the cancuns/Thri-Kreen and some of them die in the process. Also some of the mutations might turn them into horrible monstrosities that are shunned by the hive and driven out of it or killed. The hive is the source of all these highly developed cancuns/Thri-Kreens, which are commonly seen leading their communities. | As the cancuns/Thri-Kreen age they begin to show signs of their inhereted bloodline and change into a different kind of beings than they used to be or grow new parts into their bodies. There's no way of telling what one is going to before he reaches adulthood and re-joins the hive as these inherited traits are latent before this event. This mutation process is painful for many of the cancuns/Thri-Kreen and some of them die in the process. Also some of the mutations might turn them into horrible monstrosities that are shunned by the hive and driven out of it or killed. The hive is the source of all these highly developed cancuns/Thri-Kreens, which are commonly seen leading their communities. | ||
− | + | == Skills/Spells == | |
− | + | ,---------------------------------+---+---+---+---+---. | |
− | + | | Skill name | 1| 2| 3| 4| 5| | |
− | + | +---------------------------------+---+---+---+---+---+ | |
− | + | | [[brawling]] | 8| 16| 24| 32| 40| | |
− | + | | [[unarmed fighting]] | 8| 16| 24| 32| 40| | |
− | + | `---------------------------------+---+---+---+---+---' | |
− | + | == Requirements == | |
* Not a member of guild: Changelings (Gaesati secondary) | * Not a member of guild: Changelings (Gaesati secondary) | ||
− | * Race must be one of the following: | + | * Race must be one of the following: [[Cancun]], [[Thri-kreen]] |
− | * Not a member of: | + | * Not a member of: [[Civilized city dwellers]], [[Little people's league]], [[Nomads of the wild]], [[Slumdogs of czardom]], [[Cult of the devourer]], [[Clan of the mountainfolk]] |
− | + | == Location == | |
− | + | Cancun hive is West of Stormfury Pass by a small hill. | |
− | + | Thri-Kreen hive is Half way from central swamp to main volcano by the hills. | |
− | + | ==Features == | |
Available mutations are: | Available mutations are: | ||
− | + | Acid Maw Cost: 1 | |
− | + | Adrenal Glands Cost: 2 | |
− | + | Ancient Genus Cost: 1 | |
− | + | Bonded Exoskeleton Cost: 2 | |
− | + | Bulging Cranium Cost: 1 | |
− | + | Caustic Blood Cost: 1 | |
− | + | Chameleontic Skin Cost: 3 | |
− | + | Enhanced Vision Cost: 1 | |
− | + | Extended Carapace Cost: 2 | |
− | + | Feeder Tendrils Cost: 2 | |
− | + | Hivemind Receptor Cost: 1 | |
− | + | Hulking Figure Cost: 2 | |
− | + | Lithe Joints Cost: 2 | |
− | + | Magi Genus Cost: 1 | |
− | + | Nimble Limbs Cost: 2 | |
− | + | Overdevelopment Cortex Cost: 1 | |
− | + | Reinforced Chitin Cost: 1 | |
− | + | Scything Talons Cost: 2 | |
− | + | Thorny Spine Cost: 2 | |
− | + | Toxic Sacs Cost: 1 | |
− | + | Unnatural Muscle Growth Cost: 2 | |
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− | + | Acid Maw: | |
− | Cost: | + | Cost: 1 |
− | + | Certain individuals have developed glands on the top part of their throat that | |
− | + | allow them to produce acidic liquid that they are able to spit over great | |
− | + | distances. These glands do not have endless supply and they require some | |
− | + | time to generate enough acid. | |
− | Effects: | + | Effects: Ability to spit acid. |
− | + | Adrenal Glands: | |
− | Cost: | + | Cost: 2 |
− | + | On the back of a thri-kreen or cancun there is some times a relatively large, | |
− | and | + | rugged bulging organ that secretes and hosts a powerful adrenaline-like |
− | + | substance, that is released into the blood stream in a stressful situation, | |
− | + | allowing them to carry on a lot longer than any normal being would be able to. | |
− | + | Effects: Reduces endurance loss from melee. | |
− | |||
− | Effects: | ||
− | + | Ancient Genus: | |
− | Cost: | + | Cost: 1 |
− | + | Extremly small group of cancuns are of ancient genus that pre-dates both cancun | |
− | + | and thri-kreen races and has features of both of these races. These cancuns | |
− | + | resemble any other cancuns in almost in everything but their reaperclaw hasn't | |
− | Effects: | + | developed into a single claw. Instead they have two smaller reaperclaws, a distantly |
+ | similar to the ridges of thri-kreen race. These abominations are shunned in the | ||
+ | cancun community and hunted down to near extinction. | ||
+ | Effects: Changes reaperclaw into separate reaperclaws. | ||
− | + | Bonded Exoskeleton: | |
− | Cost: | + | Cost: 2 |
− | + | As some cancuns and thri-kreens age their exoskeleton fuses. Layers of muscle, | |
− | + | bone and cartilage grow together to form a tough frame around the otherwise | |
− | + | weak body, making these inviduals a lot tougher than their other relatives. | |
− | + | Effects: Increases constitution. (+5 con) | |
− | Effects: Increases | ||
− | + | Bulging Cranium: | |
− | Cost: 1 | + | Cost: 1 |
− | + | Very few individuals of the magi genus or inviduals with hivemind receptor have | |
− | + | massively bulging craniums. These weird offshoots seem to be highly intelligent | |
− | + | compared to any other of their relatives and usually act as major leaders of the | |
− | + | community. | |
− | + | Effects: Increases intelligence. (+5 int) | |
− | Effects: | ||
− | + | Caustic Blood: | |
− | Cost: | + | Cost: 1 |
− | + | Blood of the certain cancuns and thri-kreens is highly corrosive when it comes into | |
− | + | contact with open air, quickly eating through metal, flesh and bone. These | |
− | + | individuals themselves are relatively resistant to the corrosive effect of their own | |
− | + | blood, also the sweat generated by these oddities seems to protect their items | |
− | + | from the corroding effects of the acid blood. | |
− | of | + | Effects: Turns your blood corrosive. |
− | Effects: | ||
− | Enhanced Vision: | + | Chameleontic Skin: |
− | Cost: 1 | + | Cost: 3 |
− | Some cancuns and thri-kreens have developed a more sensitive eyes, or extra pair | + | Some of the cancuns and thri-kreens that have lived centuries in the forests have |
− | of eyes that allows them to perceive in light that usually is either too dark or too | + | developed an ability to change colour of their carapace and skin, allowing them to |
− | bright from them. Thri-kreens are especially known to be poor sighted in darkness | + | blend in the surrounding woods perfectly. Chameleonts are one of the most rarest |
− | and cancuns have serious problems seeing in bright light. | + | mutants as their odd ability is shunned by all communities and though to be a bad |
− | Effects: Allows you to see better in darkness and bright lit areas. | + | omen, which is why they are usually killed as soon as they show signs |
+ | of having the ability. | ||
+ | Effects: Greatly enhances your ability to move unseen in wilderness. | ||
+ | |||
+ | Enhanced Vision: | ||
+ | Cost: 1 | ||
+ | Some cancuns and thri-kreens have developed a more sensitive eyes, or extra pair | ||
+ | of eyes that allows them to perceive in light that usually is either too dark or too | ||
+ | bright from them. Thri-kreens are especially known to be poor sighted in darkness | ||
+ | and cancuns have serious problems seeing in bright light. | ||
+ | Effects: Allows you to see better in darkness and bright lit areas. | ||
− | Extended Carapace: | + | Extended Carapace: |
− | Cost: 2 | + | Cost: 2 |
− | After centuries of fighting several thri-kreens have developed an extended carapace | + | After centuries of fighting several thri-kreens have developed an extended carapace |
− | that protects the vulnerable parts of their body, especially some joints, their abdomen | + | that protects the vulnerable parts of their body, especially some joints, their abdomen |
− | and head. This is really a true sign of the survival of the fittest that seems to be | + | and head. This is really a true sign of the survival of the fittest that seems to be |
− | important part of both of the thri-kreen and cancun cultures. | + | important part of both of the thri-kreen and cancun cultures. |
− | Effects: Reduces damage taken to vulnerable areas of a thri-kreen/Cancun. (+prot abdomen/head) | + | Effects: Reduces damage taken to vulnerable areas of a thri-kreen/Cancun. (+prot abdomen/head) |
− | Feeder Tendrils: | + | Feeder Tendrils: |
− | Cost: 2 | + | Cost: 2 |
− | Few small writhing tendrils surround the mouth of certain cancuns and thri-kreens. These tendrils | + | Few small writhing tendrils surround the mouth of certain cancuns and thri-kreens. These tendrils |
− | are highly developed tasting organs that are able to pierce skin of a creature and drain vital juices | + | are highly developed tasting organs that are able to pierce skin of a creature and drain vital juices |
− | from it. These juices are quickly introduced into the blood stream, rejunevating the | + | from it. These juices are quickly introduced into the blood stream, rejunevating the |
− | cancun or thri-kreen a bit. The tendrils are relatively small and ineffective in combat | + | cancun or thri-kreen a bit. The tendrils are relatively small and ineffective in combat |
− | so they can be only used on corpses effectively. | + | so they can be only used on corpses effectively. |
− | Effects: Allows you to feed on corpses to regain your endurance. | + | Effects: Allows you to feed on corpses to regain your endurance. |
− | Hivemind Receptor: | + | Hivemind Receptor: |
− | Cost: 1 | + | Cost: 1 |
− | Certain individuals are highly receptive to the whims of the hivemind. This longened | + | Certain individuals are highly receptive to the whims of the hivemind. This longened |
− | exposure to the massive psychic energies have altered the brains of these cancuns | + | exposure to the massive psychic energies have altered the brains of these cancuns |
− | and thri-kreens in ways that is unseen in their normal relatives. Their mind is able to harness | + | and thri-kreens in ways that is unseen in their normal relatives. Their mind is able to harness |
− | and utilize vast psychic powers. Most of these offshoots are descendants of the ones that fled | + | and utilize vast psychic powers. Most of these offshoots are descendants of the ones that fled |
− | the mental hospital that experimented on psychic abilities and was eventually overrun by the | + | the mental hospital that experimented on psychic abilities and was eventually overrun by the |
− | experimented beings themselves. In this mental hospital now resides a group that calls themselves | + | experimented beings themselves. In this mental hospital now resides a group that calls themselves |
− | Infecti psionicists. Many of these psychically capable cancuns and thri-kreens still have some ties | + | Infecti psionicists. Many of these psychically capable cancuns and thri-kreens still have some ties |
− | to that group and seek their teachings to control their twisted minds as eventhough they gain at | + | to that group and seek their teachings to control their twisted minds as eventhough they gain at |
− | least part of their power from their hivemind, they are subject to the insanity that follows all the | + | least part of their power from their hivemind, they are subject to the insanity that follows all the |
− | races trying to use psychic powers. | + | races trying to use psychic powers. |
− | Effects: Allows you to use psychic powers. (To join Infecti main and secondary guild) | + | Effects: Allows you to use psychic powers. (To join Infecti main and secondary guild) |
− | Hulking Figure: | + | Hulking Figure: |
− | Cost: 2 | + | Cost: 2 |
− | In the constant battles between the races size does matter and often a lot. This has led into gigantic | + | In the constant battles between the races size does matter and often a lot. This has led into gigantic |
− | inviduals of both races that can be seen towering over their smaller relatives in the heat of battle. | + | inviduals of both races that can be seen towering over their smaller relatives in the heat of battle. |
− | Effects: Increases your size. | + | Effects: Increases your size. |
− | Lithe Joints: | + | Lithe Joints: |
− | Cost: 2 | + | Cost: 2 |
− | Both cancuns and thri-kreens are very dextrous races to start with but both races contain individuals | + | Both cancuns and thri-kreens are very dextrous races to start with but both races contain individuals |
− | which are even more flexible and graceful than the other ones. They are able to do movements that | + | which are even more flexible and graceful than the other ones. They are able to do movements that |
− | are otherwise impossible for these races. | + | are otherwise impossible for these races. |
− | Effects: Increases your dexterity. (+5 dex) | + | Effects: Increases your dexterity. (+5 dex) |
− | Magi Genus: | + | Magi Genus: |
− | Cost: 1 | + | Cost: 1 |
− | Small group of cancuns and thri-kreens have evolved in a ways that has made them more intelligent | + | Small group of cancuns and thri-kreens have evolved in a ways that has made them more intelligent |
− | and able to handle the magical crafts. Descendants of few early ones who experimented with magic, | + | and able to handle the magical crafts. Descendants of few early ones who experimented with magic, |
− | mostly with help of the mages of Valkor, led into this weird breed of cancuns and thri-kreens. This | + | mostly with help of the mages of Valkor, led into this weird breed of cancuns and thri-kreens. This |
− | breed is slightly more fragile than other cancuns and thri-kreens but are able to control devastating | + | breed is slightly more fragile than other cancuns and thri-kreens but are able to control devastating |
− | magical powers, reason which they are feared and still esteemed in their community. | + | magical powers, reason which they are feared and still esteemed in their community. |
− | Effects: Changes your stat costs. | + | Effects: Changes your stat costs. |
− | Nimble Limbs: | + | Nimble Limbs: |
− | Cost: 2 | + | Cost: 2 |
− | In the ancient days both of the races rarely used any weapons except their natural ridges and reaperclaws | + | In the ancient days both of the races rarely used any weapons except their natural ridges and reaperclaws |
− | in battle, but after centuries of using tziraans and other weapons has led into a breed that is superior | + | in battle, but after centuries of using tziraans and other weapons has led into a breed that is superior |
− | in usage of weapons. Cancuns that are usually poor at handling complex weapons are now able to use | + | in usage of weapons. Cancuns that are usually poor at handling complex weapons are now able to use |
− | all weapons with ease. While thri-kreens haven't had as bad problem as cancuns because of | + | all weapons with ease. While thri-kreens haven't had as bad problem as cancuns because of |
− | their foldable ridges, they have too developed superiority over their more common cousins in form | + | their foldable ridges, they have too developed superiority over their more common cousins in form |
− | of ambidexterity that allows them to use two weapons effectively in their both hands or to utilize their | + | of ambidexterity that allows them to use two weapons effectively in their both hands or to utilize their |
− | ridges as even more potent weapons. | + | ridges as even more potent weapons. |
− | Effects: Makes you ambidextrous. | + | Effects: Makes you ambidextrous. |
− | Overdevelopment Cortex: | + | Overdevelopment Cortex: |
− | Cost: 1 | + | Cost: 1 |
− | Cortex of the few magi genus and hivemind receptors has become highly adaptive to the magical | + | Cortex of the few magi genus and hivemind receptors has become highly adaptive to the magical |
− | nature of the world around them or to the powers of the hivemind. This allows them to harness | + | nature of the world around them or to the powers of the hivemind. This allows them to harness |
− | magical or psychic energy more effectively and regain their own lost powers. | + | magical or psychic energy more effectively and regain their own lost powers. |
− | Effects: Increases your spell and psychic point regeneration rate. | + | Effects: Increases your spell and psychic point regeneration rate. |
− | Reinforced Chitin: | + | Reinforced Chitin: |
− | Cost: 1 | + | Cost: 1 |
− | Chitinous plates cover both cancun's and thri-kreen's bodies, but some of them have evolved | + | Chitinous plates cover both cancun's and thri-kreen's bodies, but some of them have evolved |
− | in a way that their chitinous plates are much more thicker and stronger. Some of them are | + | in a way that their chitinous plates are much more thicker and stronger. Some of them are |
− | rumoured to have chitinous plates as strong as steel and almost inpenetrable by mortal means. | + | rumoured to have chitinous plates as strong as steel and almost inpenetrable by mortal means. |
− | Effects: Increases your natural armor. | + | Effects: Increases your natural armor. |
− | Scything Talons: | + | Scything Talons: |
− | Cost: 2 | + | Cost: 2 |
− | Both of the races excel in unarmed combat where they use only their natural weapons to fight | + | Both of the races excel in unarmed combat where they use only their natural weapons to fight |
− | each other. This has led into individuals which have developed a pair of extra arms that end | + | each other. This has led into individuals which have developed a pair of extra arms that end |
− | into large scythe like talons, sharp as a razorblade and as deadly as any forged weapon. | + | into large scythe like talons, sharp as a razorblade and as deadly as any forged weapon. |
− | These new limbs do not have any fingers or anything resembling them and cannot handle | + | These new limbs do not have any fingers or anything resembling them and cannot handle |
− | anything, they are solely meant for combat purposes in which they use them readily against | + | anything, they are solely meant for combat purposes in which they use them readily against |
− | any foe that is foolish enough to get caught in their way. | + | any foe that is foolish enough to get caught in their way. |
− | Effects: Makes your natural weapons more effective in combat. | + | Effects: Makes your natural weapons more effective in combat. |
− | Thorny Spine: | + | Thorny Spine: |
− | Cost: 2 | + | Cost: 2 |
− | Few cancuns and thri-kreens have grown large and strong spikes that cover most of their bodies. | + | Few cancuns and thri-kreens have grown large and strong spikes that cover most of their bodies. |
− | These spikes are formed from the chitinous plates and are extremely strong. Fighting against | + | These spikes are formed from the chitinous plates and are extremely strong. Fighting against |
− | these spiked individuals is very lethal as they readily use the spikes as weapons in combat by | + | these spiked individuals is very lethal as they readily use the spikes as weapons in combat by |
− | crushing against their foes with their spikes. | + | crushing against their foes with their spikes. |
− | Effects: Protects your body with sharp spikes. | + | Effects: Protects your body with sharp spikes. |
− | Toxic Sacs: | + | Toxic Sacs: |
− | Cost: 1 | + | Cost: 1 |
− | Some of the cancuns have toxic sacs growing on their reaperclaws. In battle these sacs secrete | + | Some of the cancuns have toxic sacs growing on their reaperclaws. In battle these sacs secrete |
− | virulent poisons that cover the reaperclaws. Also some spiked cancuns and thri-kreens are known | + | virulent poisons that cover the reaperclaws. Also some spiked cancuns and thri-kreens are known |
− | to have similar sacs, although smaller, at the base of their spikes. Thri-kreens have also | + | to have similar sacs, although smaller, at the base of their spikes. Thri-kreens have also |
− | grown toxic sacs into their mouths and are able to inject paralyzing poisons on unsuspecting | + | grown toxic sacs into their mouths and are able to inject paralyzing poisons on unsuspecting |
− | victims that they manage to bite with their deadly jaws. | + | victims that they manage to bite with their deadly jaws. |
− | Effects: Turns your natural weapons poisonous. | + | Effects: Turns your natural weapons poisonous. |
− | Unnatural Muscle Growth: | + | Unnatural Muscle Growth: |
− | Cost: 2 | + | Cost: 2 |
− | Living with the rule 'only the most fittest survive' has caused many alterations in both cancuns | + | Living with the rule 'only the most fittest survive' has caused many alterations in both cancuns |
− | and thri-kreens. One of the most common of these so called mutations is unnaturally extensive | + | and thri-kreens. One of the most common of these so called mutations is unnaturally extensive |
− | muscular growth that makes them into walking death of bulging muscle and | + | muscular growth that makes them into walking death of bulging muscle and |
− | razorsharp claws or ridges. | + | razorsharp claws or ridges. |
− | Effects: Increases your strength. (+5 str) | + | Effects: Increases your strength. (+5 str) |
[[category:racial guilds]] | [[category:racial guilds]] |
Revision as of 15:13, 28 June 2019
Guild Info
As the cancuns/Thri-Kreen age they begin to show signs of their inhereted bloodline and change into a different kind of beings than they used to be or grow new parts into their bodies. There's no way of telling what one is going to before he reaches adulthood and re-joins the hive as these inherited traits are latent before this event. This mutation process is painful for many of the cancuns/Thri-Kreen and some of them die in the process. Also some of the mutations might turn them into horrible monstrosities that are shunned by the hive and driven out of it or killed. The hive is the source of all these highly developed cancuns/Thri-Kreens, which are commonly seen leading their communities.
Skills/Spells
,---------------------------------+---+---+---+---+---. | Skill name | 1| 2| 3| 4| 5| +---------------------------------+---+---+---+---+---+ | brawling | 8| 16| 24| 32| 40| | unarmed fighting | 8| 16| 24| 32| 40| `---------------------------------+---+---+---+---+---'
Requirements
- Not a member of guild: Changelings (Gaesati secondary)
- Race must be one of the following: Cancun, Thri-kreen
- Not a member of: Civilized city dwellers, Little people's league, Nomads of the wild, Slumdogs of czardom, Cult of the devourer, Clan of the mountainfolk
Location
Cancun hive is West of Stormfury Pass by a small hill. Thri-Kreen hive is Half way from central swamp to main volcano by the hills.
Features
Available mutations are:
Acid Maw Cost: 1 Adrenal Glands Cost: 2 Ancient Genus Cost: 1 Bonded Exoskeleton Cost: 2 Bulging Cranium Cost: 1 Caustic Blood Cost: 1 Chameleontic Skin Cost: 3 Enhanced Vision Cost: 1 Extended Carapace Cost: 2 Feeder Tendrils Cost: 2 Hivemind Receptor Cost: 1 Hulking Figure Cost: 2 Lithe Joints Cost: 2 Magi Genus Cost: 1 Nimble Limbs Cost: 2 Overdevelopment Cortex Cost: 1 Reinforced Chitin Cost: 1 Scything Talons Cost: 2 Thorny Spine Cost: 2 Toxic Sacs Cost: 1 Unnatural Muscle Growth Cost: 2
Acid Maw: Cost: 1 Certain individuals have developed glands on the top part of their throat that allow them to produce acidic liquid that they are able to spit over great distances. These glands do not have endless supply and they require some time to generate enough acid. Effects: Ability to spit acid.
Adrenal Glands: Cost: 2 On the back of a thri-kreen or cancun there is some times a relatively large, rugged bulging organ that secretes and hosts a powerful adrenaline-like substance, that is released into the blood stream in a stressful situation, allowing them to carry on a lot longer than any normal being would be able to. Effects: Reduces endurance loss from melee.
Ancient Genus: Cost: 1 Extremly small group of cancuns are of ancient genus that pre-dates both cancun and thri-kreen races and has features of both of these races. These cancuns resemble any other cancuns in almost in everything but their reaperclaw hasn't developed into a single claw. Instead they have two smaller reaperclaws, a distantly similar to the ridges of thri-kreen race. These abominations are shunned in the cancun community and hunted down to near extinction. Effects: Changes reaperclaw into separate reaperclaws.
Bonded Exoskeleton: Cost: 2 As some cancuns and thri-kreens age their exoskeleton fuses. Layers of muscle, bone and cartilage grow together to form a tough frame around the otherwise weak body, making these inviduals a lot tougher than their other relatives. Effects: Increases constitution. (+5 con)
Bulging Cranium: Cost: 1 Very few individuals of the magi genus or inviduals with hivemind receptor have massively bulging craniums. These weird offshoots seem to be highly intelligent compared to any other of their relatives and usually act as major leaders of the community. Effects: Increases intelligence. (+5 int)
Caustic Blood: Cost: 1 Blood of the certain cancuns and thri-kreens is highly corrosive when it comes into contact with open air, quickly eating through metal, flesh and bone. These individuals themselves are relatively resistant to the corrosive effect of their own blood, also the sweat generated by these oddities seems to protect their items from the corroding effects of the acid blood. Effects: Turns your blood corrosive.
Chameleontic Skin: Cost: 3 Some of the cancuns and thri-kreens that have lived centuries in the forests have developed an ability to change colour of their carapace and skin, allowing them to blend in the surrounding woods perfectly. Chameleonts are one of the most rarest mutants as their odd ability is shunned by all communities and though to be a bad omen, which is why they are usually killed as soon as they show signs of having the ability. Effects: Greatly enhances your ability to move unseen in wilderness. Enhanced Vision: Cost: 1 Some cancuns and thri-kreens have developed a more sensitive eyes, or extra pair of eyes that allows them to perceive in light that usually is either too dark or too bright from them. Thri-kreens are especially known to be poor sighted in darkness and cancuns have serious problems seeing in bright light. Effects: Allows you to see better in darkness and bright lit areas.
Extended Carapace: Cost: 2 After centuries of fighting several thri-kreens have developed an extended carapace that protects the vulnerable parts of their body, especially some joints, their abdomen and head. This is really a true sign of the survival of the fittest that seems to be important part of both of the thri-kreen and cancun cultures. Effects: Reduces damage taken to vulnerable areas of a thri-kreen/Cancun. (+prot abdomen/head)
Feeder Tendrils: Cost: 2 Few small writhing tendrils surround the mouth of certain cancuns and thri-kreens. These tendrils are highly developed tasting organs that are able to pierce skin of a creature and drain vital juices from it. These juices are quickly introduced into the blood stream, rejunevating the cancun or thri-kreen a bit. The tendrils are relatively small and ineffective in combat so they can be only used on corpses effectively. Effects: Allows you to feed on corpses to regain your endurance.
Hivemind Receptor: Cost: 1 Certain individuals are highly receptive to the whims of the hivemind. This longened exposure to the massive psychic energies have altered the brains of these cancuns and thri-kreens in ways that is unseen in their normal relatives. Their mind is able to harness and utilize vast psychic powers. Most of these offshoots are descendants of the ones that fled the mental hospital that experimented on psychic abilities and was eventually overrun by the experimented beings themselves. In this mental hospital now resides a group that calls themselves Infecti psionicists. Many of these psychically capable cancuns and thri-kreens still have some ties to that group and seek their teachings to control their twisted minds as eventhough they gain at least part of their power from their hivemind, they are subject to the insanity that follows all the races trying to use psychic powers. Effects: Allows you to use psychic powers. (To join Infecti main and secondary guild)
Hulking Figure: Cost: 2 In the constant battles between the races size does matter and often a lot. This has led into gigantic inviduals of both races that can be seen towering over their smaller relatives in the heat of battle. Effects: Increases your size.
Lithe Joints: Cost: 2 Both cancuns and thri-kreens are very dextrous races to start with but both races contain individuals which are even more flexible and graceful than the other ones. They are able to do movements that are otherwise impossible for these races. Effects: Increases your dexterity. (+5 dex)
Magi Genus: Cost: 1 Small group of cancuns and thri-kreens have evolved in a ways that has made them more intelligent and able to handle the magical crafts. Descendants of few early ones who experimented with magic, mostly with help of the mages of Valkor, led into this weird breed of cancuns and thri-kreens. This breed is slightly more fragile than other cancuns and thri-kreens but are able to control devastating magical powers, reason which they are feared and still esteemed in their community. Effects: Changes your stat costs.
Nimble Limbs: Cost: 2 In the ancient days both of the races rarely used any weapons except their natural ridges and reaperclaws in battle, but after centuries of using tziraans and other weapons has led into a breed that is superior in usage of weapons. Cancuns that are usually poor at handling complex weapons are now able to use all weapons with ease. While thri-kreens haven't had as bad problem as cancuns because of their foldable ridges, they have too developed superiority over their more common cousins in form of ambidexterity that allows them to use two weapons effectively in their both hands or to utilize their ridges as even more potent weapons. Effects: Makes you ambidextrous.
Overdevelopment Cortex: Cost: 1 Cortex of the few magi genus and hivemind receptors has become highly adaptive to the magical nature of the world around them or to the powers of the hivemind. This allows them to harness magical or psychic energy more effectively and regain their own lost powers. Effects: Increases your spell and psychic point regeneration rate.
Reinforced Chitin: Cost: 1 Chitinous plates cover both cancun's and thri-kreen's bodies, but some of them have evolved in a way that their chitinous plates are much more thicker and stronger. Some of them are rumoured to have chitinous plates as strong as steel and almost inpenetrable by mortal means. Effects: Increases your natural armor.
Scything Talons: Cost: 2 Both of the races excel in unarmed combat where they use only their natural weapons to fight each other. This has led into individuals which have developed a pair of extra arms that end into large scythe like talons, sharp as a razorblade and as deadly as any forged weapon. These new limbs do not have any fingers or anything resembling them and cannot handle anything, they are solely meant for combat purposes in which they use them readily against any foe that is foolish enough to get caught in their way. Effects: Makes your natural weapons more effective in combat.
Thorny Spine: Cost: 2 Few cancuns and thri-kreens have grown large and strong spikes that cover most of their bodies. These spikes are formed from the chitinous plates and are extremely strong. Fighting against these spiked individuals is very lethal as they readily use the spikes as weapons in combat by crushing against their foes with their spikes. Effects: Protects your body with sharp spikes.
Toxic Sacs: Cost: 1 Some of the cancuns have toxic sacs growing on their reaperclaws. In battle these sacs secrete virulent poisons that cover the reaperclaws. Also some spiked cancuns and thri-kreens are known to have similar sacs, although smaller, at the base of their spikes. Thri-kreens have also grown toxic sacs into their mouths and are able to inject paralyzing poisons on unsuspecting victims that they manage to bite with their deadly jaws. Effects: Turns your natural weapons poisonous.
Unnatural Muscle Growth: Cost: 2 Living with the rule 'only the most fittest survive' has caused many alterations in both cancuns and thri-kreens. One of the most common of these so called mutations is unnaturally extensive muscular growth that makes them into walking death of bulging muscle and razorsharp claws or ridges. Effects: Increases your strength. (+5 str)