Difference between revisions of "Hive"

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(fixed fomat)
(added new perks)
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Available mutations are:
 
Available mutations are:
  
  Acid Maw                        Cost: 1
 
 
   Adrenal Glands                  Cost: 2
 
   Adrenal Glands                  Cost: 2
   Ancient Genus                  Cost: 1
+
   Assault Juggernaut:            Cost: 2
   Bonded Exoskeleton             Cost: 2
+
   Bombardier-beetle:             Cost: 2
  Bulging Cranium                Cost: 1
 
 
   Caustic Blood                  Cost: 1
 
   Caustic Blood                  Cost: 1
   Chameleontic Skin              Cost: 3
+
   Chameleontic Skin              Cost: 2
 +
  Echolocation: X                Cost: 2
 
   Enhanced Vision                Cost: 1
 
   Enhanced Vision                Cost: 1
 
   Extended Carapace              Cost: 2
 
   Extended Carapace              Cost: 2
 
   Feeder Tendrils                Cost: 2
 
   Feeder Tendrils                Cost: 2
 
   Hivemind Receptor              Cost: 1
 
   Hivemind Receptor              Cost: 1
   Hulking Figure                  Cost: 2
+
  Hive-queen                      Cost: 2
   Lithe Joints                   Cost: 2
+
   Hulking Figure                  Cost: 1
 +
   Nimble limbs                   Cost: 1
 +
  Mantis-Warrior:                Cost: 2
 
   Magi Genus                      Cost: 1
 
   Magi Genus                      Cost: 1
 
   Nimble Limbs                    Cost: 2
 
   Nimble Limbs                    Cost: 2
   Overdevelopment Cortex          Cost: 1
+
   Overdevelopment Cortex          Cost: 2
 
   Reinforced Chitin              Cost: 1
 
   Reinforced Chitin              Cost: 1
 
   Scything Talons                Cost: 2
 
   Scything Talons                Cost: 2
  Thorny Spine                    Cost: 2
 
  Toxic Sacs                      Cost: 1
 
 
   Unnatural Muscle Growth        Cost: 2
 
   Unnatural Muscle Growth        Cost: 2
  
 +
 +
Assault Juggernaut:
 +
Cost: 2
 +
You belong to the Mantis sub-species used in all-out frontal attacks.
 +
Large, immensely strong and well armoured, smaller weapons simply patter off your thick carapace while you
 +
remains fully capable of crushing anyone standing in your way.
 +
Effects: Increases size & natural armor even more.
 +
Requires: Hulking figure & Extended carapace
  
  
Acid Maw:
 
Cost: 1
 
Certain individuals have developed glands on the top part of their throat that
 
allow them to produce acidic liquid that they are able to spit over great
 
distances. These glands do not have endless supply and they require some
 
time to generate enough acid.
 
Effects: Ability to spit acid.
 
  
  Adrenal Glands:
+
  Adrenal Glands:  
 
  Cost: 2
 
  Cost: 2
 
  On the back of a thri-kreen or cancun there is some times a relatively large,
 
  On the back of a thri-kreen or cancun there is some times a relatively large,
Line 71: Line 71:
 
  substance, that is released into the blood stream in a stressful situation,
 
  substance, that is released into the blood stream in a stressful situation,
 
  allowing them to carry on a lot longer than any normal being would be able to.
 
  allowing them to carry on a lot longer than any normal being would be able to.
  Effects: Reduces endurance loss from melee.
+
  Effects: Reduces endurance loss from melee.
 
 
Ancient Genus:
 
Cost: 1
 
Extremly small group of cancuns are of ancient genus that pre-dates both cancun
 
and thri-kreen races and has features of both of these races. These cancuns
 
resemble any other cancuns in almost in everything but their reaperclaw hasn't
 
developed into a single claw. Instead they have two smaller reaperclaws, a distantly
 
similar to the ridges of thri-kreen race. These abominations are shunned in the
 
cancun community and hunted down to near extinction.
 
Effects: Changes reaperclaw into separate reaperclaws.  
 
  
  Bonded Exoskeleton:
+
  Bombardier-beetle:  
 
  Cost: 2
 
  Cost: 2
  As some cancuns and thri-kreens age their exoskeleton fuses. Layers of muscle,
+
  You are a mutated Mantis subspecies who has been
  bone and cartilage grow together to form a tough frame around the otherwise
+
  developed into a powerful, living long range weapon. You naturally
weak body, making these inviduals a lot tougher than their other relatives.
+
  generate two highly volatile chemicals within specialised organs
  Effects: Increases constitution. (+5 con)
+
  and shoot them through your body.
 
+
  Effects: Increases damage with bows / crossbows
Bulging Cranium:
+
Requires: Nimble Limbs
Cost: 1
 
Very few individuals of the magi genus or inviduals with hivemind receptor have
 
massively bulging craniums. These weird offshoots seem to be highly intelligent
 
  compared to any other of their relatives and usually act as major leaders of the
 
community.
 
  Effects: Increases intelligence. (+5 int)
 
  
  Caustic Blood:
+
  Caustic Blood:  
 
  Cost: 1
 
  Cost: 1
 
  Blood of the certain cancuns and thri-kreens is highly corrosive when it comes into
 
  Blood of the certain cancuns and thri-kreens is highly corrosive when it comes into
Line 105: Line 89:
 
  blood, also the sweat generated by these oddities seems to protect their items
 
  blood, also the sweat generated by these oddities seems to protect their items
 
  from the corroding effects of the acid blood.  
 
  from the corroding effects of the acid blood.  
  Effects: Turns your blood corrosive.  
+
  Effects: Gives you bonus acid infusion and increases your resistance against acid damage.
  
  Chameleontic Skin:
+
  Chameleontic Skin:  
  Cost: 3
+
  Cost: 2
 
  Some of the cancuns and thri-kreens that have lived centuries in the forests have
 
  Some of the cancuns and thri-kreens that have lived centuries in the forests have
 
  developed an ability to change colour of their carapace and skin, allowing them to
 
  developed an ability to change colour of their carapace and skin, allowing them to
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  omen, which is why they are usually killed as soon as they show signs
 
  omen, which is why they are usually killed as soon as they show signs
 
  of having the ability.
 
  of having the ability.
  Effects: Greatly enhances your ability to move unseen in wilderness.  
+
  Effects: Increases your hunting luck and gives you slight bonus to hunting related skills
   
+
 
  Enhanced Vision:
+
 
 +
Extended Carapace:
 +
Cost: 2
 +
After centuries of fighting several thri-kreens have developed an extended carapace
 +
that protects the vulnerable parts of their body, especially some joints, their abdomen
 +
and head. This is really a true sign of the survival of the fittest that seems to be
 +
important part of both of the thri-kreen and cancun cultures.
 +
Effects: Reduces damage taken to vulnerable areas of a thri-kreen/Cancun.
 +
Requires: Reinforced chitin
 +
 
 +
Echolocation: X
 +
Cost: 2
 +
Few of the Bombardier-beetle subspecies have developed cricothyroid muscle inside their larynx which makes them able to emit
 +
ultrasonic sounds to produce echoes of their surroundings. By comparing the outgoing pulse with the returning echoes, the brain and
 +
auditory nervous system can produce detailed images of the mantis' surroundings. This allows them to detect, localise, and
 +
classify their prey even in total darkness. Some of the bombardier-beetles have learned to use this as an offensive power imbueing their ranged
 +
attacks with ultrasonic sounds.
 +
Effects: Gives ability to see even in total darkness and allows the use of 'echolocate at target' command.
 +
  Requires: Bombardier-beetle & Enhanced Vision
 +
 
 +
 
 +
  Enhanced Vision:  
 
  Cost: 1
 
  Cost: 1
 
  Some cancuns and thri-kreens have developed a more sensitive eyes, or extra pair  
 
  Some cancuns and thri-kreens have developed a more sensitive eyes, or extra pair  
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  bright from them. Thri-kreens are especially known to be poor sighted in darkness  
 
  bright from them. Thri-kreens are especially known to be poor sighted in darkness  
 
  and cancuns have serious problems seeing in bright light.  
 
  and cancuns have serious problems seeing in bright light.  
  Effects: Allows you to see better in darkness and bright lit areas.
+
  Effects: Allows you to see in see better in darkness and brightly lit areas.  
 +
 
  
Extended Carapace:
 
Cost: 2
 
After centuries of fighting several thri-kreens have developed an extended carapace
 
that protects the vulnerable parts of their body, especially some joints, their abdomen
 
and head. This is really a true sign of the survival of the fittest that seems to be
 
important part of both of the thri-kreen and cancun cultures.
 
Effects: Reduces damage taken to vulnerable areas of a thri-kreen/Cancun. (+prot abdomen/head) 
 
  
  Feeder Tendrils:
+
  Feeder Tendrils:  
 
  Cost: 2
 
  Cost: 2
 
  Few small writhing tendrils surround the mouth of certain cancuns and thri-kreens. These tendrils
 
  Few small writhing tendrils surround the mouth of certain cancuns and thri-kreens. These tendrils
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  Effects: Allows you to feed on corpses to regain your endurance.   
 
  Effects: Allows you to feed on corpses to regain your endurance.   
  
  Hivemind Receptor:
+
Magi Genus:
 +
Cost: 1
 +
Small group of cancuns and thri-kreens have evolved in a ways that has made them more intelligent
 +
and able to control the minds in the hive. Descendants of few early hive-queens who experimented with help of the infecti, led into this weird breed of
 +
cancuns and thri-kreens. This breed is slightly more fragile than other cancuns and thri-kreens but are able to control devastating
 +
psychic powers, reason which they are feared and still esteemed in their community.
 +
Effects: Changes your stat costs.
 +
 
 +
Mantis-Warrior:
 +
Cost: 2
 +
You belong to the main fighting force of the
 +
Mantis kingdom. Adaptable for virtually any climate, your kind is
 +
easily bred, tremendously strong and incredibly resilient. You can
 +
tear and armoured man in half and remain in hibernation for months,
 +
creating Mantis colonies capable of instant defense.
 +
Effects: Enhances Cancuns 'Lightning speed' race bonus, adds it if Thrikreen / Chitine.
 +
Requires: Adrenal Glands, Unnatural muscle growth.
 +
 
 +
Hulking Figure:
 +
Cost: 1
 +
In the constant battles between the races size does matter and often a lot. This has led into gigantic
 +
inviduals of both races that can be seen towering over their smaller relatives in the heat of battle.
 +
Effects: Increases your size.
 +
 
 +
 
 +
  Hivemind Receptor:  
 
  Cost: 1
 
  Cost: 1
 
  Certain individuals are highly receptive to the whims of the hivemind. This longened  
 
  Certain individuals are highly receptive to the whims of the hivemind. This longened  
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  least part of their power from their hivemind, they are subject to the insanity that follows all the  
 
  least part of their power from their hivemind, they are subject to the insanity that follows all the  
 
  races trying to use psychic powers.  
 
  races trying to use psychic powers.  
  Effects: Allows you to use psychic powers. (To join Infecti main and secondary guild)
+
  Effects: Allows you to use psychic powers.
 +
Requires: Magi Genus
 +
 
  
  Hulking Figure:
+
  Hive-Queen:  
 
  Cost: 2
 
  Cost: 2
  In the constant battles between the races size does matter and often a lot. This has led into gigantic
+
  You have been born to the top tier of collective
  inviduals of both races that can be seen towering over their smaller relatives in the heat of battle.  
+
Mantis hierarchy, and you are a bizarrely shaped colossal specimen,
  Effects: Increases your size.   
+
apparently defenseless but anyone who assumes you are totally
 +
defenseless may not live to realise you command massive psychic
 +
  powers in your impressive but utterly alien telepathic mind.
 +
  Effects: Increases potency of psychic and telekinetic disciplines and coven psionics.
 +
  Requires: Hivemind Receptor
  
Lithe Joints:
 
Cost: 2
 
Both cancuns and thri-kreens are very dextrous races to start with but both races contain individuals
 
which are even more flexible and graceful than the other ones. They are able to do movements that
 
are otherwise impossible for these races.
 
Effects: Increases your dexterity. (+5 dex)
 
  
  Magi Genus:
+
  Nimble Limbs:  
 
  Cost: 1
 
  Cost: 1
Small group of cancuns and thri-kreens have evolved in a ways that has made them more intelligent
 
and able to handle the magical crafts. Descendants of few early ones who experimented with magic,
 
mostly with help of the mages of Valkor, led into this weird breed of cancuns and thri-kreens. This
 
breed is slightly more fragile than other cancuns and thri-kreens but are able to control devastating
 
magical powers, reason which they are feared and still esteemed in their community.
 
Effects: Changes your stat costs.
 
 
Nimble Limbs:
 
Cost: 2
 
 
  In the ancient days both of the races rarely used any weapons except their natural ridges and reaperclaws
 
  In the ancient days both of the races rarely used any weapons except their natural ridges and reaperclaws
  in battle, but after centuries of using tziraans and other weapons has led into a breed that is superior
+
  in battle, but after centuries of mutations and experiments has led into a breed that is superior
  in usage of weapons. Cancuns that are usually poor at handling complex weapons are now able to use
+
  in usage of ranged weapons. Cancuns & thrikreen that are usually poor at handling complex weapons are now able to use
  all weapons with ease. While thri-kreens haven't had as bad problem as cancuns because of
+
  all ranged weapons with ease.
their foldable ridges, they have too developed superiority over their more common cousins in form
+
  Effects: Reduces ep cost of shooting/reloading with ranged weapons.  
  of ambidexterity that allows them to use two weapons effectively in their both hands or to utilize their
 
ridges as even more potent weapons.  
 
Effects: Makes you ambidextrous. 
 
  
 
  Overdevelopment Cortex:
 
  Overdevelopment Cortex:
  Cost: 1
+
  Cost: 2
  Cortex of the few magi genus and hivemind receptors has become highly adaptive to the magical
+
  Cortex of the few magi genus and hivemind receptors has become highly adaptive to the powers of the hivemind.  
nature of the world around them or to the powers of the hivemind. This allows them to harness  
+
This allows them to harness psychic energy more effectively and regain their own lost powers.  
magical or psychic energy more effectively and regain their own lost powers.  
+
  Effects: Increases your spell and psychic point regeneration rate and gives psionic spell damage.
  Effects: Increases your spell and psychic point regeneration rate.  
+
Requires: Hivemind Receptors & Magi Genus.  
  
  Reinforced Chitin:
+
  Reinforced Chitin:  
 
  Cost: 1
 
  Cost: 1
 
  Chitinous plates cover both cancun's and thri-kreen's bodies, but some of them have evolved  
 
  Chitinous plates cover both cancun's and thri-kreen's bodies, but some of them have evolved  
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  Effects: Increases your natural armor.   
 
  Effects: Increases your natural armor.   
  
  Scything Talons:
+
 
 +
Unnatural Muscle Growth:
 +
Cost: 2
 +
Living with the rule 'only the most fittest survive' has caused many alterations in both cancuns
 +
and thri-kreens. One of the most common of these so called mutations is unnaturally extensive
 +
muscular growth that makes them into walking death of bulging muscle.
 +
Effects: Increases effective size for wielding. 
 +
 
 +
 
 +
  Scything Talons:  
 
  Cost: 2
 
  Cost: 2
 
  Both of the races excel in unarmed combat where they use only their natural weapons to fight  
 
  Both of the races excel in unarmed combat where they use only their natural weapons to fight  
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  anything, they are solely meant for combat purposes in which they use them readily against  
 
  anything, they are solely meant for combat purposes in which they use them readily against  
 
  any foe that is foolish enough to get caught in their way.  
 
  any foe that is foolish enough to get caught in their way.  
  Effects: Makes your natural weapons more effective in combat.  
+
  Effects: Makes your natural weapons more effective in combat.
 
 
Thorny Spine:
 
Cost: 2
 
Few cancuns and thri-kreens have grown large and strong spikes that cover most of their bodies.
 
These spikes are formed from the chitinous plates and are extremely strong. Fighting against
 
these spiked individuals is very lethal as they readily use the spikes as weapons in combat by
 
crushing against their foes with their spikes.
 
Effects: Protects your body with sharp spikes.
 
 
 
Toxic Sacs:
 
Cost: 1
 
Some of the cancuns have toxic sacs growing on their reaperclaws. In battle these sacs secrete
 
virulent poisons that cover the reaperclaws. Also some spiked cancuns and thri-kreens are known
 
to have similar sacs, although smaller, at the base of their spikes. Thri-kreens have also
 
grown toxic sacs into their mouths and are able to inject paralyzing poisons on unsuspecting
 
victims that they manage to bite with their deadly jaws.
 
Effects: Turns your natural weapons poisonous. 
 
  
Unnatural Muscle Growth:
 
Cost: 2
 
Living with the rule 'only the most fittest survive' has caused many alterations in both cancuns
 
and thri-kreens. One of the most common of these so called mutations is unnaturally extensive
 
muscular growth that makes them into walking death of bulging muscle and
 
razorsharp claws or ridges.
 
Effects: Increases your strength. (+5 str)
 
  
 
[[category:racial guilds]]
 
[[category:racial guilds]]

Revision as of 18:12, 11 April 2021


Guild Info

As the cancuns/Thri-Kreen age they begin to show signs of their inhereted bloodline and change into a different kind of beings than they used to be or grow new parts into their bodies. There's no way of telling what one is going to before he reaches adulthood and re-joins the hive as these inherited traits are latent before this event. This mutation process is painful for many of the cancuns/Thri-Kreen and some of them die in the process. Also some of the mutations might turn them into horrible monstrosities that are shunned by the hive and driven out of it or killed. The hive is the source of all these highly developed cancuns/Thri-Kreens, which are commonly seen leading their communities.


Skills/Spells

,---------------------------------+---+---+---+---+---.
| Skill name                      |  1|  2|  3|  4|  5|
+---------------------------------+---+---+---+---+---+
| brawling                        |  8| 16| 24| 32| 40|
| unarmed fighting                |  8| 16| 24| 32| 40|
`---------------------------------+---+---+---+---+---'


Requirements


Location

Cancun hive is West of Stormfury Pass by a small hill. Thri-Kreen hive is Half way from central swamp to main volcano by the hills.


Features

Available mutations are:

 Adrenal Glands                  Cost: 2
 Assault Juggernaut:             Cost: 2
 Bombardier-beetle:              Cost: 2
 Caustic Blood                   Cost: 1
 Chameleontic Skin               Cost: 2
 Echolocation: X                 Cost: 2
 Enhanced Vision                 Cost: 1
 Extended Carapace               Cost: 2
 Feeder Tendrils                 Cost: 2
 Hivemind Receptor               Cost: 1
 Hive-queen                      Cost: 2
 Hulking Figure                  Cost: 1
 Nimble limbs                    Cost: 1
 Mantis-Warrior:                 Cost: 2
 Magi Genus                      Cost: 1
 Nimble Limbs                    Cost: 2
 Overdevelopment Cortex          Cost: 2
 Reinforced Chitin               Cost: 1
 Scything Talons                 Cost: 2
 Unnatural Muscle Growth         Cost: 2


Assault Juggernaut: 
Cost: 2
You belong to the Mantis sub-species used in all-out frontal attacks. 
Large, immensely strong and well armoured, smaller weapons simply patter off your thick carapace while you
remains fully capable of crushing anyone standing in your way.
Effects: Increases size & natural armor even more.
Requires: Hulking figure & Extended carapace


Adrenal Glands: 
Cost: 2
On the back of a thri-kreen or cancun there is some times a relatively large,
rugged bulging organ that secretes and hosts a powerful adrenaline-like
substance, that is released into the blood stream in a stressful situation,
allowing them to carry on a lot longer than any normal being would be able to.
Effects: Reduces endurance loss from melee.
Bombardier-beetle: 
Cost: 2
You are a mutated Mantis subspecies who has been
developed into a powerful, living long range weapon. You naturally
generate two highly volatile chemicals within specialised organs
and shoot them through your body.
Effects: Increases damage with bows / crossbows
Requires: Nimble Limbs
Caustic Blood: 
Cost: 1
Blood of the certain cancuns and thri-kreens is highly corrosive when it comes into
contact with open air, quickly eating through metal, flesh and bone. These
individuals themselves are relatively resistant to the corrosive effect of their own
blood, also the sweat generated by these oddities seems to protect their items
from the corroding effects of the acid blood. 
Effects: Gives you bonus acid infusion and increases your resistance against acid damage.
Chameleontic Skin: 
Cost: 2
Some of the cancuns and thri-kreens that have lived centuries in the forests have
developed an ability to change colour of their carapace and skin, allowing them to
blend in the surrounding woods perfectly. Chameleonts are one of the most rarest
mutants as their odd ability is shunned by all communities and though to be a bad
omen, which is why they are usually killed as soon as they show signs
of having the ability.
Effects: Increases your hunting luck and gives you slight bonus to hunting related skills


Extended Carapace: 
Cost: 2
After centuries of fighting several thri-kreens have developed an extended carapace
that protects the vulnerable parts of their body, especially some joints, their abdomen
and head. This is really a true sign of the survival of the fittest that seems to be
important part of both of the thri-kreen and cancun cultures. 
Effects: Reduces damage taken to vulnerable areas of a thri-kreen/Cancun.
Requires: Reinforced chitin
Echolocation: X
Cost: 2
Few of the Bombardier-beetle subspecies have developed cricothyroid muscle inside their larynx which makes them able to emit 
ultrasonic sounds to produce echoes of their surroundings. By comparing the outgoing pulse with the returning echoes, the brain and 
auditory nervous system can produce detailed images of the mantis' surroundings. This allows them to detect, localise, and 
classify their prey even in total darkness. Some of the bombardier-beetles have learned to use this as an offensive power imbueing their ranged 
attacks with ultrasonic sounds. 
Effects: Gives ability to see even in total darkness and allows the use of 'echolocate at target' command.
Requires: Bombardier-beetle & Enhanced Vision 


Enhanced Vision: 
Cost: 1
Some cancuns and thri-kreens have developed a more sensitive eyes, or extra pair 
of eyes that allows them to perceive in light that usually is either too dark or too 
bright from them. Thri-kreens are especially known to be poor sighted in darkness 
and cancuns have serious problems seeing in bright light. 
Effects: Allows you to see in see better in darkness and brightly lit areas. 


Feeder Tendrils: 
Cost: 2
Few small writhing tendrils surround the mouth of certain cancuns and thri-kreens. These tendrils
are highly developed tasting organs that are able to pierce skin of a creature and drain vital juices
from it. These juices are quickly introduced into the blood stream, rejunevating the
cancun or thri-kreen a bit. The tendrils are relatively small and ineffective in combat
so they can be only used on corpses effectively. 
Effects: Allows you to feed on corpses to regain your endurance.  
Magi Genus: 
Cost: 1
Small group of cancuns and thri-kreens have evolved in a ways that has made them more intelligent 
and able to control the minds in the hive. Descendants of few early hive-queens who experimented with help of the infecti, led into this weird breed of 
cancuns and thri-kreens. This breed is slightly more fragile than other cancuns and thri-kreens but are able to control devastating 
psychic powers, reason which they are feared and still esteemed in their community. 
Effects: Changes your stat costs.
Mantis-Warrior: 
Cost: 2
You belong to the main fighting force of the
Mantis kingdom. Adaptable for virtually any climate, your kind is
easily bred, tremendously strong and incredibly resilient. You can
tear and armoured man in half and remain in hibernation for months,
creating Mantis colonies capable of instant defense.
Effects: Enhances Cancuns 'Lightning speed' race bonus, adds it if Thrikreen / Chitine.
Requires: Adrenal Glands, Unnatural muscle growth.
Hulking Figure: 
Cost: 1
In the constant battles between the races size does matter and often a lot. This has led into gigantic 
inviduals of both races that can be seen towering over their smaller relatives in the heat of battle. 
Effects: Increases your size. 


Hivemind Receptor: 
Cost: 1
Certain individuals are highly receptive to the whims of the hivemind. This longened 
exposure to the massive psychic energies have altered the brains of these cancuns 
and thri-kreens in ways that is unseen in their normal relatives. Their mind is able to harness 
and utilize vast psychic powers. Most of these offshoots are descendants of the ones that fled 
the mental hospital that experimented on psychic abilities and was eventually overrun by the 
experimented beings themselves. In this mental hospital now resides a group that calls themselves 
Infecti psionicists. Many of these psychically capable cancuns and thri-kreens still have some ties 
to that group and seek their teachings to control their twisted minds as eventhough they gain at 
least part of their power from their hivemind, they are subject to the insanity that follows all the 
races trying to use psychic powers. 
Effects: Allows you to use psychic powers.
Requires: Magi Genus


Hive-Queen: 
Cost: 2
You have been born to the top tier of collective
Mantis hierarchy, and you are a bizarrely shaped colossal specimen,
apparently defenseless but anyone who assumes you are totally
defenseless may not live to realise you command massive psychic
powers in your impressive but utterly alien telepathic mind.
Effects: Increases potency of psychic and telekinetic disciplines and coven psionics.
Requires: Hivemind Receptor 


Nimble Limbs: 
Cost: 1
In the ancient days both of the races rarely used any weapons except their natural ridges and reaperclaws
in battle, but after centuries of mutations and experiments has led into a breed that is superior
in usage of ranged weapons. Cancuns & thrikreen that are usually poor at handling complex weapons are now able to use
all ranged weapons with ease.
Effects: Reduces ep cost of shooting/reloading with ranged weapons. 
Overdevelopment Cortex:
Cost: 2
Cortex of the few magi genus and hivemind receptors has become highly adaptive to the powers of the hivemind. 
This allows them to harness psychic energy more effectively and regain their own lost powers. 
Effects: Increases your spell and psychic point regeneration rate and gives psionic spell damage.
Requires: Hivemind Receptors & Magi Genus. 
Reinforced Chitin: 
Cost: 1
Chitinous plates cover both cancun's and thri-kreen's bodies, but some of them have evolved 
in a way that their chitinous plates are much more thicker and stronger. Some of them are 
rumoured to have chitinous plates as strong as steel and almost inpenetrable by mortal means. 
Effects: Increases your natural armor.  


Unnatural Muscle Growth: 
Cost: 2
Living with the rule 'only the most fittest survive' has caused many alterations in both cancuns 
and thri-kreens. One of the most common of these so called mutations is unnaturally extensive 
muscular growth that makes them into walking death of bulging muscle.
Effects: Increases effective size for wielding.  


Scything Talons: 
Cost: 2
Both of the races excel in unarmed combat where they use only their natural weapons to fight 
each other. This has led into individuals which have developed a pair of extra arms that end 
into large scythe like talons, sharp as a razorblade and as deadly as any forged weapon. 
These new limbs do not have any fingers or anything resembling them and cannot handle 
anything, they are solely meant for combat purposes in which they use them readily against 
any foe that is foolish enough to get caught in their way. 
Effects: Makes your natural weapons more effective in combat.