Difference between revisions of "Cult of the devourer"

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[[toc]]
 
  
+ **Guild Info**
+
 
 +
== Guild Info ==
  
 
Cult of the devourer is a collection of orcs, trolls, beholders, reeds and saerkas who still live by the rules of the old tribes and uphold their values. They are often very different from their normal city-dwelling brothers and sisters because of their deep connection to the old ways and traditions, which breeds totally different kind of people. One of the things that unites these tribal races is their ancient way of worshipping an abyssal demi-god, the Devourer. This worship usually involves a lot of fighting, drinking and eating.. and being a general nuisance to all other more moderate people.
 
Cult of the devourer is a collection of orcs, trolls, beholders, reeds and saerkas who still live by the rules of the old tribes and uphold their values. They are often very different from their normal city-dwelling brothers and sisters because of their deep connection to the old ways and traditions, which breeds totally different kind of people. One of the things that unites these tribal races is their ancient way of worshipping an abyssal demi-god, the Devourer. This worship usually involves a lot of fighting, drinking and eating.. and being a general nuisance to all other more moderate people.
  
+ **Requirements**
+
== Requirements ==
  
* Race must be one of the following: [[[Beholder]]],[[[Saerka]]],[[[Orc]]],[[[Troll]]],[[[Reed]]],[[[Human]]]
+
* Race must be one of the following: [[Beholder]],[[Saerka]],[[Orc]],[[Troll]],[[Reed]],[[Human]]
* Not a member of: [[[Civilized City Dwellers]]], [[[Hive]]], [[[Little people's league]]], [[[Nomads of the wild]]], [[[Slumdogs of Czardom]]], [[[Clan of the Mountainfolk]]]
+
* Not a member of: [[Civilized city dwellers]], [[Hive]], [[Little people's league]], [[Nomads of the wild]], [[Slumdogs of czardom]], [[Clan of the mountainfolk]]
  
+ **Location**
+
== Location ==
  
* It is located southwest from Astug's hut
+
It is located southwest from Astug's hut
  
+ **Features**
+
== Features ==
  
 
Available ancestral qualities are:
 
Available ancestral qualities are:
  
   {{@@alestorm                        Cost: 1@@}}
+
   alestorm                        Cost: 1
   {{@@armour of lard                  Cost: 2@@}}
+
   armour of lard                  Cost: 2
   {{@@big bully                      Cost: 2@@}}
+
   big bully                      Cost: 2
   {{@@bleed resistant                Cost: 1@@}}
+
   bleed resistant                Cost: 1
   {{@@bloodlust                      Cost: 1@@}}
+
   bloodlust                      Cost: 1
   {{@@bone skull                      Cost: 2@@}}
+
   bone skull                      Cost: 2
   {{@@bonk                            Cost: 2@@}}
+
   bonk                            Cost: 2
   {{@@born to fight                  Cost: 2@@}}
+
   born to fight                  Cost: 2
   {{@@chaotic mind                    Cost: 1@@}}
+
   chaotic mind                    Cost: 1
   {{@@enhanced vision                Cost: 2@@}}
+
   enhanced vision                Cost: 2
   {{@@for the horde                  Cost: 2@@}}
+
   for the horde                  Cost: 2
   {{@@gargantuan                      Cost: 1@@}}
+
   gargantuan                      Cost: 1
   {{@@gigantism                      Cost: 1@@}}
+
   gigantism                      Cost: 1
   {{@@hardened by labour              Cost: 3@@}}
+
   hardened by labour              Cost: 3
   {{@@humongous                      Cost: 1@@}}
+
   humongous                      Cost: 1
   {{@@hunter gatherer                Cost: 1@@}}
+
   hunter gatherer                Cost: 1
   {{@@just a flesh wound              Cost: 2@@}}
+
   just a flesh wound              Cost: 2
   {{@@king alcohol                    Cost: 1@@}}
+
   king alcohol                    Cost: 1
   {{@@larger than life                Cost: 2@@}}
+
   larger than life                Cost: 2
   {{@@lazy sloth                      Cost: 1@@}}
+
   lazy sloth                      Cost: 1
   {{@@mommy said I was special        Cost: 1@@}}
+
   mommy said I was special        Cost: 1
   {{@@poison resistance              Cost: 1@@}}
+
   poison resistance              Cost: 1
   {{@@primitive superstition          Cost: 3@@}}
+
   primitive superstition          Cost: 3
   {{@@second wind                    Cost: 2@@}}
+
   second wind                    Cost: 2
   {{@@tribal conduit                  Cost: 1@@}}
+
   tribal conduit                  Cost: 1
   {{@@tribal magick                  Cost: 2@@}}
+
   tribal magick                  Cost: 2
   {{@@very virile                    Cost: 2@@}}
+
   very virile                    Cost: 2
   {{@@wary of magic                  Cost: 2@@}}
+
   wary of magic                  Cost: 2
   {{@@world is a buffet              Cost: 1@@}}
+
   world is a buffet              Cost: 1
  
  
Alestorm:
+
'''Alestorm:'''
 +
 
 
Cost: 1
 
Cost: 1
 +
 
Fighting is the core of your life and fighting drunk and chugging some ale
 
Fighting is the core of your life and fighting drunk and chugging some ale
 
while doing it just makes it even better. While others might have trouble
 
while doing it just makes it even better. While others might have trouble
Line 57: Line 59:
 
feel like doing so! Alcohol powers you and when you drink you can just kill
 
feel like doing so! Alcohol powers you and when you drink you can just kill
 
anything in your sight.
 
anything in your sight.
 +
 
Effects: Allows you to drink in combat and drinking alcohol gives bonus
 
Effects: Allows you to drink in combat and drinking alcohol gives bonus
 
attacks. Stronger drinks increase the chance.
 
attacks. Stronger drinks increase the chance.
  
  
Armour of lard:
+
'''Armour of lard:'''
 +
 
 
Cost: 2
 
Cost: 2
 +
 
Many followers of the Devourer are immensely obese due to their tribal
 
Many followers of the Devourer are immensely obese due to their tribal
 
worshipping habits. Still this armour of lard does not seem to affect them
 
worshipping habits. Still this armour of lard does not seem to affect them
 
in any other way than being an extra layer of protection in combat.
 
in any other way than being an extra layer of protection in combat.
 +
 
Effects: Adds natural armor.
 
Effects: Adds natural armor.
  
  
Big bully:
+
'''Big bully:'''
 +
 
 
Cost: 2
 
Cost: 2
 +
 
Being larger than others some times twists your world view and makes you
 
Being larger than others some times twists your world view and makes you
 
think that anyone smaller than you is a lesser being and to be freely
 
think that anyone smaller than you is a lesser being and to be freely
Line 77: Line 85:
  
  
Bleed resistant:
+
'''Bleed resistant:'''
 +
 
 
Cost: 1
 
Cost: 1
 +
 
Some tribal members have extremely thick blood that makes them very
 
Some tribal members have extremely thick blood that makes them very
 
resistant to bleeding and allows them to perform better in combat due to
 
resistant to bleeding and allows them to perform better in combat due to
 
it.
 
it.
 +
 
Effects: Halves bleed damage.
 
Effects: Halves bleed damage.
  
  
Bloodlust:
+
'''Bloodlust:'''
 +
 
 
Cost: 1
 
Cost: 1
 +
 
Short temper is something of a racial trait to all tribal members. Certain
 
Short temper is something of a racial trait to all tribal members. Certain
 
invidiuals have even shorter fuse than others and can fly into rage from
 
invidiuals have even shorter fuse than others and can fly into rage from
 
the smallest of things. Hitting those individuals in the face with a hammer
 
the smallest of things. Hitting those individuals in the face with a hammer
 
is just asking for a trouble.
 
is just asking for a trouble.
 +
 
Effects: Increases damage and survivabilty when you take a big hit.
 
Effects: Increases damage and survivabilty when you take a big hit.
  
  
Bone skull:
+
'''Bone skull:'''
 +
 
 
Cost: 2
 
Cost: 2
 +
 
Some people have especially thick skulls full of bone, often after getting
 
Some people have especially thick skulls full of bone, often after getting
 
repeated hits to their head. This bone fortress protects them from being
 
repeated hits to their head. This bone fortress protects them from being
 
too bothered about getting hit on the head.
 
too bothered about getting hit on the head.
 +
 
Effects: Partial stun immunity. Requires you to be a special boy.
 
Effects: Partial stun immunity. Requires you to be a special boy.
  
  
Bonk:
+
'''Bonk:'''
 +
 
 
Cost: 2
 
Cost: 2
 +
 
This is my club. There are many like it, but this one is mine.
 
This is my club. There are many like it, but this one is mine.
 
My club is my best friend. It is my life. I must master it as I must master
 
My club is my best friend. It is my life. I must master it as I must master
Line 110: Line 129:
 
I must hit harder than my enemy who is trying to kill me. I must club him
 
I must hit harder than my enemy who is trying to kill me. I must club him
 
before he clubs me. I will...
 
before he clubs me. I will...
 +
 
Effects: Increases damage with bludgeoning weapons.
 
Effects: Increases damage with bludgeoning weapons.
  
  
Born to fight:
+
'''Born to fight:'''
 +
 
 
Cost: 2
 
Cost: 2
 +
 
While combat is very taxing for your body for most of people, for those
 
While combat is very taxing for your body for most of people, for those
 
that have been born to fight and have fought their whole life any combat is
 
that have been born to fight and have fought their whole life any combat is
Line 120: Line 142:
 
a lot longer than anybody else. You also can exert excessive physical force
 
a lot longer than anybody else. You also can exert excessive physical force
 
in combat unlike no other can.
 
in combat unlike no other can.
 +
 
Effects: Reduces ep cost of combat and gives physical infusion (10).
 
Effects: Reduces ep cost of combat and gives physical infusion (10).
  
  
Chaotic mind:
+
'''Chaotic mind:'''
 +
 
 
Cost: 1
 
Cost: 1
 +
 
Some special people have especially chaotic minds who think the world is
 
Some special people have especially chaotic minds who think the world is
 
morally bankrupt and ruled by mass delusion and without any moral agenda.
 
morally bankrupt and ruled by mass delusion and without any moral agenda.
Line 130: Line 155:
 
They make perfect material as a psionicists and can do more mental harm
 
They make perfect material as a psionicists and can do more mental harm
 
than any other people in the world.
 
than any other people in the world.
 +
 
Effects: Improves your psionic damage. Requires you to be a special boy.
 
Effects: Improves your psionic damage. Requires you to be a special boy.
  
  
Enhanced vision:
+
'''Enhanced vision:'''
 +
 
 
Cost: 2
 
Cost: 2
 +
 
Some tribal members have an enhanced vision allowing them to perform even
 
Some tribal members have an enhanced vision allowing them to perform even
 
in brightest daylight without any harmful effects. They can also see in the
 
in brightest daylight without any harmful effects. They can also see in the
 
darkest of darkness.
 
darkest of darkness.
 +
 
Effects: Improves vision.
 
Effects: Improves vision.
  
  
For the horde:
+
'''For the horde:'''
 +
 
 
Cost: 2
 
Cost: 2
 +
 
When you are clubbing people life feels just right but it gets even better
 
When you are clubbing people life feels just right but it gets even better
 
when you do it with couple of friends.
 
when you do it with couple of friends.
 +
 
Effects: Chance to get extra attack after using a maneuver. Chance is based
 
Effects: Chance to get extra attack after using a maneuver. Chance is based
 
on party size.
 
on party size.
  
  
Gargantuan:
+
'''Gargantuan:'''
 +
 
 
Cost: 1
 
Cost: 1
 +
 
Every now and then some tribal members are born who are just towering
 
Every now and then some tribal members are born who are just towering
 
gargantuans. Often they become major leaders in the tribe... or battering
 
gargantuans. Often they become major leaders in the tribe... or battering
 
rams.
 
rams.
 +
 
Effects: Increases size even more.
 
Effects: Increases size even more.
  
  
Gigantism:
+
'''Gigantism:'''
 +
 
 
Cost: 1
 
Cost: 1
 +
 
Some are just born bigger than others.
 
Some are just born bigger than others.
 +
 
Effects: Increases size.
 
Effects: Increases size.
  
  
Hardened by labour:
+
'''Hardened by labour:'''
 +
 
 
Cost: 3
 
Cost: 3
 +
 
Professions are often just a hobby or a way to pass for many citydwellers.
 
Professions are often just a hobby or a way to pass for many citydwellers.
 
For tribal members it often means heavy manual labour or some times even
 
For tribal members it often means heavy manual labour or some times even
Line 170: Line 210:
 
labour has harnened some of the tribals, making them stronger, faster and
 
labour has harnened some of the tribals, making them stronger, faster and
 
some times even more intelligent than their fellow members.
 
some times even more intelligent than their fellow members.
 +
 
Effects: Allows you to get level bonuses when leveling up with professional
 
Effects: Allows you to get level bonuses when leveling up with professional
 
levels. NOTE: you need to take this ability before taking the levels. You
 
levels. NOTE: you need to take this ability before taking the levels. You
Line 175: Line 216:
  
  
Humongous:
+
'''Humongous:'''
 +
 
 
Cost: 1
 
Cost: 1
 +
 
I'm not fat, just a big boned... and really humongous in size!
 
I'm not fat, just a big boned... and really humongous in size!
 +
 
Effects: Increases size more.
 
Effects: Increases size more.
  
  
Hunter gatherer:
+
'''Hunter gatherer:'''
 +
 
 
Cost: 1
 
Cost: 1
 +
 
Fresh meat and funny mushrooms don't find their way onto your plate on
 
Fresh meat and funny mushrooms don't find their way onto your plate on
 
their own, sadly. Someone has to go and get them.
 
their own, sadly. Someone has to go and get them.
 +
 
Effects: Improves your hunting and gathering luck.
 
Effects: Improves your hunting and gathering luck.
  
  
Just a flesh wound:
+
'''Just a flesh wound:'''
 +
 
 
Cost: 2
 
Cost: 2
 +
 
Tribal life can be a cruel mistress and many are hardened because of it.
 
Tribal life can be a cruel mistress and many are hardened because of it.
 
They don't care about minor scratches or few missing limbs. It just makes
 
They don't care about minor scratches or few missing limbs. It just makes
 
them more angry and hardy in combat.
 
them more angry and hardy in combat.
 +
 
Effects: Increases natural armor based on how wounded you are. Requires
 
Effects: Increases natural armor based on how wounded you are. Requires
 
armour of lard.
 
armour of lard.
  
  
King alcohol:
+
'''King alcohol:'''
 +
 
 
Cost: 1
 
Cost: 1
 +
 
Alcohol is the king in your life and it is a great master. While it makes
 
Alcohol is the king in your life and it is a great master. While it makes
 
others puke and fall asleep in the gutters, it makes you the king of the
 
others puke and fall asleep in the gutters, it makes you the king of the
 
world when you are drunk and more drunk the better.
 
world when you are drunk and more drunk the better.
 +
 
Effects: Removes most negative effects from alcohol. Drunkness improves
 
Effects: Removes most negative effects from alcohol. Drunkness improves
 
your combat assigns.
 
your combat assigns.
  
  
Larger than life:
+
'''Larger than life:'''
 +
 
 
Cost: 2
 
Cost: 2
 +
 
Many of the tribal members are massive in size and often their ego is twice
 
Many of the tribal members are massive in size and often their ego is twice
 
that size. Meeting one of these individuals in the combat can scare the
 
that size. Meeting one of these individuals in the combat can scare the
 
shit out of you.
 
shit out of you.
 +
 
Effects: Minor terror effect. Requires humongous.
 
Effects: Minor terror effect. Requires humongous.
  
  
Lazy sloth:
+
'''Lazy sloth:'''
 +
 
 
Cost: 1
 
Cost: 1
 +
 
Let's face it, some people are lazy and you are one of them.
 
Let's face it, some people are lazy and you are one of them.
 +
 
Effects: Can sleep 10 times more than others.
 
Effects: Can sleep 10 times more than others.
  
  
Mommy said I was special:
+
'''Mommy said I was special:'''
 +
 
 
Cost: 1
 
Cost: 1
 +
 
Having special peanut for brains allows you to deflect all reasoning and
 
Having special peanut for brains allows you to deflect all reasoning and
 
improves your resistance against your mind. Also your 'special' brain
 
improves your resistance against your mind. Also your 'special' brain
 
doesn't require as much oxygen.
 
doesn't require as much oxygen.
 +
 
Effects: Improves psionic and asphyxiation resistance.
 
Effects: Improves psionic and asphyxiation resistance.
  
  
Poison resistance:
+
'''Poison resistance:'''
 +
 
 
Cost: 1
 
Cost: 1
 +
 
When you've spend your whole life eating everything from small rocks to
 
When you've spend your whole life eating everything from small rocks to
 
poisonous mushrooms a little poison in your system just feels like added
 
poisonous mushrooms a little poison in your system just feels like added
 
spices.
 
spices.
 +
 
Effects: Improves poison resistance.
 
Effects: Improves poison resistance.
  
  
Primitive superstition:
+
'''Primitive superstition:'''
 +
 
 
Cost: 3
 
Cost: 3
 +
 
Witch doctors, shamans and other spiritual leaders of the tribal devourer
 
Witch doctors, shamans and other spiritual leaders of the tribal devourer
 
cults are often seen wearing various fetishes, charms and items of mumbo
 
cults are often seen wearing various fetishes, charms and items of mumbo
Line 246: Line 313:
 
superstitious power. That, or the regular living blood sacrifices for the
 
superstitious power. That, or the regular living blood sacrifices for the
 
demon.
 
demon.
 +
 
Effects: Charm collections count as you having one extra charm of each type
 
Effects: Charm collections count as you having one extra charm of each type
 
that is in the collection.
 
that is in the collection.
  
  
Second wind:
+
'''Second wind:'''
 +
 
 
Cost: 2
 
Cost: 2
 +
 
You will never die! Often you've found yourself lying near dead in the
 
You will never die! Often you've found yourself lying near dead in the
 
middle of battlefield with your guts flowing out of your stomach and
 
middle of battlefield with your guts flowing out of your stomach and
Line 257: Line 327:
 
fight or a chunk of fresh meat and decided 'maybe today isn't that day
 
fight or a chunk of fresh meat and decided 'maybe today isn't that day
 
after all'.
 
after all'.
 +
 
Effects: Gives you a chance to gain an instant regen when you are about to
 
Effects: Gives you a chance to gain an instant regen when you are about to
 
get damage. Higher chance when you are on low health.
 
get damage. Higher chance when you are on low health.
  
  
Tribal conduit:
+
'''Tribal conduit:'''
 +
 
 
Cost: 1
 
Cost: 1
 +
 
Tribal life has made you attune to your companions and somehow makes your
 
Tribal life has made you attune to your companions and somehow makes your
 
brain regain it's power faster.
 
brain regain it's power faster.
 +
 
Effects: Improves your spell point and psionic point regenerations based on
 
Effects: Improves your spell point and psionic point regenerations based on
 
party size.
 
party size.
  
  
Tribal magick:
+
'''Tribal magick:'''
 +
 
 
Cost: 2
 
Cost: 2
 +
 
You draw strength from your tribal members and become stronger when
 
You draw strength from your tribal members and become stronger when
 
surrounded by friends.
 
surrounded by friends.
 +
 
Effects: Improves your spell damage based on party size. Requires tribal
 
Effects: Improves your spell damage based on party size. Requires tribal
 
conduit.
 
conduit.
  
  
Very virile:
+
'''Very virile:'''
 +
 
 
Cost: 2
 
Cost: 2
 +
 
You are the stud of your tribe. Members of opposite genders, whether they
 
You are the stud of your tribe. Members of opposite genders, whether they
 
are of your race or another should fear and hide when you are in town.
 
are of your race or another should fear and hide when you are in town.
 
Blood pumps faster through your veins and it shows.
 
Blood pumps faster through your veins and it shows.
 +
 
Effects: Improves your heartbeat.
 
Effects: Improves your heartbeat.
  
  
Wary of magic:
+
'''Wary of magic:'''
 +
 
 
Cost: 2
 
Cost: 2
 +
 
Some tribal members are very wary of magic and it has made them be very
 
Some tribal members are very wary of magic and it has made them be very
 
observant of any magic use near them.
 
observant of any magic use near them.
 +
 
Effects: Allows you to see other people's spell casting.
 
Effects: Allows you to see other people's spell casting.
  
  
World is a buffet:
+
'''World is a buffet:'''
 +
 
 
Cost: 1
 
Cost: 1
 +
 
Eating is the goal of life, the more the better. A tasty snack between
 
Eating is the goal of life, the more the better. A tasty snack between
 
every course and an another meal between courses. Nothing is better than a
 
every course and an another meal between courses. Nothing is better than a
 
fresh meat and eating it should your goal of life.
 
fresh meat and eating it should your goal of life.
 +
 
Effects: Eating raw meat gives small regen buff.
 
Effects: Eating raw meat gives small regen buff.
  
  
 
[[category:racial guilds]]
 
[[category:racial guilds]]

Revision as of 15:06, 28 June 2019


Guild Info

Cult of the devourer is a collection of orcs, trolls, beholders, reeds and saerkas who still live by the rules of the old tribes and uphold their values. They are often very different from their normal city-dwelling brothers and sisters because of their deep connection to the old ways and traditions, which breeds totally different kind of people. One of the things that unites these tribal races is their ancient way of worshipping an abyssal demi-god, the Devourer. This worship usually involves a lot of fighting, drinking and eating.. and being a general nuisance to all other more moderate people.

Requirements

Location

It is located southwest from Astug's hut

Features

Available ancestral qualities are:

 alestorm                        Cost: 1
 armour of lard                  Cost: 2
 big bully                       Cost: 2
 bleed resistant                 Cost: 1
 bloodlust                       Cost: 1
 bone skull                      Cost: 2
 bonk                            Cost: 2
 born to fight                   Cost: 2
 chaotic mind                    Cost: 1
 enhanced vision                 Cost: 2
 for the horde                   Cost: 2
 gargantuan                      Cost: 1
 gigantism                       Cost: 1
 hardened by labour              Cost: 3
 humongous                       Cost: 1
 hunter gatherer                 Cost: 1
 just a flesh wound              Cost: 2
 king alcohol                    Cost: 1
 larger than life                Cost: 2
 lazy sloth                      Cost: 1
 mommy said I was special        Cost: 1
 poison resistance               Cost: 1
 primitive superstition          Cost: 3
 second wind                     Cost: 2
 tribal conduit                  Cost: 1
 tribal magick                   Cost: 2
 very virile                     Cost: 2
 wary of magic                   Cost: 2
 world is a buffet               Cost: 1


Alestorm:

Cost: 1

Fighting is the core of your life and fighting drunk and chugging some ale while doing it just makes it even better. While others might have trouble handling their alcohol while fighting a dragon or two you have no such troubles and can slip a sip or two whenever you feel like and oh boy do you feel like doing so! Alcohol powers you and when you drink you can just kill anything in your sight.

Effects: Allows you to drink in combat and drinking alcohol gives bonus attacks. Stronger drinks increase the chance.


Armour of lard:

Cost: 2

Many followers of the Devourer are immensely obese due to their tribal worshipping habits. Still this armour of lard does not seem to affect them in any other way than being an extra layer of protection in combat.

Effects: Adds natural armor.


Big bully:

Cost: 2

Being larger than others some times twists your world view and makes you think that anyone smaller than you is a lesser being and to be freely exploited. Effects: Improves your damage against smaller beings. Requires gigantism.


Bleed resistant:

Cost: 1

Some tribal members have extremely thick blood that makes them very resistant to bleeding and allows them to perform better in combat due to it.

Effects: Halves bleed damage.


Bloodlust:

Cost: 1

Short temper is something of a racial trait to all tribal members. Certain invidiuals have even shorter fuse than others and can fly into rage from the smallest of things. Hitting those individuals in the face with a hammer is just asking for a trouble.

Effects: Increases damage and survivabilty when you take a big hit.


Bone skull:

Cost: 2

Some people have especially thick skulls full of bone, often after getting repeated hits to their head. This bone fortress protects them from being too bothered about getting hit on the head.

Effects: Partial stun immunity. Requires you to be a special boy.


Bonk:

Cost: 2

This is my club. There are many like it, but this one is mine. My club is my best friend. It is my life. I must master it as I must master my life. My club, without me, is useless. Without my club, I am useless. I must hit harder than my enemy who is trying to kill me. I must club him before he clubs me. I will...

Effects: Increases damage with bludgeoning weapons.


Born to fight:

Cost: 2

While combat is very taxing for your body for most of people, for those that have been born to fight and have fought their whole life any combat is just a mere light practice and they can keep on smashing people's faces in a lot longer than anybody else. You also can exert excessive physical force in combat unlike no other can.

Effects: Reduces ep cost of combat and gives physical infusion (10).


Chaotic mind:

Cost: 1

Some special people have especially chaotic minds who think the world is morally bankrupt and ruled by mass delusion and without any moral agenda. These people will not allow their souls to be stolen and will not change! They make perfect material as a psionicists and can do more mental harm than any other people in the world.

Effects: Improves your psionic damage. Requires you to be a special boy.


Enhanced vision:

Cost: 2

Some tribal members have an enhanced vision allowing them to perform even in brightest daylight without any harmful effects. They can also see in the darkest of darkness.

Effects: Improves vision.


For the horde:

Cost: 2

When you are clubbing people life feels just right but it gets even better when you do it with couple of friends.

Effects: Chance to get extra attack after using a maneuver. Chance is based on party size.


Gargantuan:

Cost: 1

Every now and then some tribal members are born who are just towering gargantuans. Often they become major leaders in the tribe... or battering rams.

Effects: Increases size even more.


Gigantism:

Cost: 1

Some are just born bigger than others.

Effects: Increases size.


Hardened by labour:

Cost: 3

Professions are often just a hobby or a way to pass for many citydwellers. For tribal members it often means heavy manual labour or some times even slave labour. Wealthy people exploit just because they can but this heavy labour has harnened some of the tribals, making them stronger, faster and some times even more intelligent than their fellow members.

Effects: Allows you to get level bonuses when leveling up with professional levels. NOTE: you need to take this ability before taking the levels. You cannot also use racial purity boon after taking this ability.


Humongous:

Cost: 1

I'm not fat, just a big boned... and really humongous in size!

Effects: Increases size more.


Hunter gatherer:

Cost: 1

Fresh meat and funny mushrooms don't find their way onto your plate on their own, sadly. Someone has to go and get them.

Effects: Improves your hunting and gathering luck.


Just a flesh wound:

Cost: 2

Tribal life can be a cruel mistress and many are hardened because of it. They don't care about minor scratches or few missing limbs. It just makes them more angry and hardy in combat.

Effects: Increases natural armor based on how wounded you are. Requires armour of lard.


King alcohol:

Cost: 1

Alcohol is the king in your life and it is a great master. While it makes others puke and fall asleep in the gutters, it makes you the king of the world when you are drunk and more drunk the better.

Effects: Removes most negative effects from alcohol. Drunkness improves your combat assigns.


Larger than life:

Cost: 2

Many of the tribal members are massive in size and often their ego is twice that size. Meeting one of these individuals in the combat can scare the shit out of you.

Effects: Minor terror effect. Requires humongous.


Lazy sloth:

Cost: 1

Let's face it, some people are lazy and you are one of them.

Effects: Can sleep 10 times more than others.


Mommy said I was special:

Cost: 1

Having special peanut for brains allows you to deflect all reasoning and improves your resistance against your mind. Also your 'special' brain doesn't require as much oxygen.

Effects: Improves psionic and asphyxiation resistance.


Poison resistance:

Cost: 1

When you've spend your whole life eating everything from small rocks to poisonous mushrooms a little poison in your system just feels like added spices.

Effects: Improves poison resistance.


Primitive superstition:

Cost: 3

Witch doctors, shamans and other spiritual leaders of the tribal devourer cults are often seen wearing various fetishes, charms and items of mumbo jumbo significance. They treat them like they hold great power, and indeed, many tribesmen fear and respect them for this primitive behaviour. Over time, this irrational surplus of reverence and fear has empowered the charm collections worn by these primitive wise ones to hold just that superstitious power. That, or the regular living blood sacrifices for the demon.

Effects: Charm collections count as you having one extra charm of each type that is in the collection.


Second wind:

Cost: 2

You will never die! Often you've found yourself lying near dead in the middle of battlefield with your guts flowing out of your stomach and thought that this was it. But then you've noticed an interesting looking fight or a chunk of fresh meat and decided 'maybe today isn't that day after all'.

Effects: Gives you a chance to gain an instant regen when you are about to get damage. Higher chance when you are on low health.


Tribal conduit:

Cost: 1

Tribal life has made you attune to your companions and somehow makes your brain regain it's power faster.

Effects: Improves your spell point and psionic point regenerations based on party size.


Tribal magick:

Cost: 2

You draw strength from your tribal members and become stronger when surrounded by friends.

Effects: Improves your spell damage based on party size. Requires tribal conduit.


Very virile:

Cost: 2

You are the stud of your tribe. Members of opposite genders, whether they are of your race or another should fear and hide when you are in town. Blood pumps faster through your veins and it shows.

Effects: Improves your heartbeat.


Wary of magic:

Cost: 2

Some tribal members are very wary of magic and it has made them be very observant of any magic use near them.

Effects: Allows you to see other people's spell casting.


World is a buffet:

Cost: 1

Eating is the goal of life, the more the better. A tasty snack between every course and an another meal between courses. Nothing is better than a fresh meat and eating it should your goal of life.

Effects: Eating raw meat gives small regen buff.